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10 fetchlands, lots of fun spells, get huge hit people
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Seems interesting. I would definitely be careful since you are playing a somewhat slower game, and you only have a few outs for something like twin combo. 4 hindering light and spell snare seems mighty dangerous for you to run, since they could be null cards.
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thats true, and in all honesty im thinking the solution to my twin matchup without gutting my grixis delver or affinity matchup may be in the sideboard. Since hindering light and spell snare can stop wear//tear and I can run torpor orb. I used to think meddling mage was great in that matchup then I died to beats.