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Welcome to Phasing, one of the most rediculous mechanics that magic has to offer. So fun is this mechanic that you can go ahead and do many fun things like generate rediculous amounts of card advantage, have your opponents lands phase out so they can only play spells every other turn, have yourself a ball with infinitly multiplying little germ fellows and also be able to play two legendary lands at once without that pesky legend rule!The goal is to play one version of a phasing spell and then when it phases out play the second version so you can basically have a teferi's isle every turn or imp every turn while doing what you do best, control shenanigans.
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Interesting idea using very old cards. Check out Sands of Time -artifact - cards phase in/out during the untap step and since this artifact removes the untap step anything phased out is gone for good. Think Shimmer in a mono color deck - opponent has no more lands. This is a totally different idea from what you are doing since anything of your's that phased out is also gone, but with Sands of Time in play nothing with phasing will phase out once it is in play.
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thats hilarious! Might make something that can cause a total lockout with that.