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capable of a turn 1 win, with an ad nauseum and slithermuse draw engine, fast mana yourself into a gigantic storm and make your opponent cry!
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The idea of slithermuse in "ant" is good.But I think it's best to copy one of the more timeless designs, then add 1 muse at a time to see if they work.memnite and ornithopter should probably go?
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try sneaking it into something like this!16 LANDS4 Polluted Delta4 Misty Rainforest2 Underground Sea1 Island1 Swamp1 Verdant Catacombs1 Volcanic Island1 Tropical Island1 Bayou0 CREATURES36 INSTANTS and SORCERIES4 Thoughtseize4 Infernal Tutor4 Preordain4 Ponder4 Brainstorm4 Dark Ritual4 Duress4 Cabal Ritual1 Past in Flames1 Tendrils of Agony1 Ad Nauseam1 Lim-Dûl's Vault8 OTHER SPELLS4 Lion's Eye Diamond4 Lotus PetalSIDEBOARD2 Chain of Vapor2 Slaughter Pact4 Dread of Night1 Xantid Swarm1 Empty the Warrens3 Abrupt Decay2 Surgical Extraction
yeah memnite and ornithopter are proving to be less than amazing. I was thinking of maybe putting those kobolds in instead then they can feed chrome mox and culling the weak.As for working it into a list I would work slithermuse into a spanish inquisition list rather than a traditional ANT list anyways since I want to draw 7 every single time I evoke it or throw it under a culling the weak.For the list you posted muse would be nearly ineffective when we would want to go off most of the time especially against things like affinity, you would depend on a t1 hurkyls recall as well as slithermuse which is why I'm focusing on going off asap like a maniac. At least thats my plan with it.
I know that it's easy to say "base it on this" but there are reasons why the ordinary versions win, and normally the reasoning involves not to throw 10-12 cards out and insert something else (Reminds me of halfdecking). You need to make the changes 1 card at a time. Slow and steady wins the race :DAt least go through the mechanics of the deck!4 preordain, 4 ponder and 4 brainstorm + 4 infernal tutor is part of the "original" designThey want as many spells to drive their storm as possible.You have 4 infernal tutors!You want to have less cards in hands as the "drive"Try to go through some cards like faithless looting and carefull study or lim dul's vault that will allow you to copy the overall gameplan for ant but based on getting few good cards so you can re-draw and go off through the muse :DNo kobolds!!!
What about Mindbreak Trap? And Force of Will? If your opponent plays one of these against you?I would recommend Pact of Negation. It cost 0 mana to cast. A free Counterspell, considering you are going to storm for the win anyways.
With Slithermuse, neat idea, and Ad Nauseam, and a Tutor in your deck...you can run 4 copies of Tendrils...but you really could get away with only playing 2 or 3. If you are not trying to keep the deck legal in legacy...I might suggest Demonic Tutor or Vampiric Tutor.Brainspoil is a neat idea for this deck. You need ways to get Ad Nauseam into your hand.
If anything if I knew my opponent was playing that kind of countermagic (as in I saw an island at all) I would play game 2 more carefully and make sure I can cabal therapy away what I need before I go off. Still need a good sideboard.AS for keeping it legacy yes I am trying to keep it in that format. Less tendrils is probably a good idea, make room for more draw.As for brainspoil, it's nice but I would not want to run another 5 cost spell since we are already as greedy as we can get with ad nauseum and our life.AS for pact thats going into the board.