For a long time, I've been a big fan of Phage the Untouchable, but I always wanted more, so I looked at cards that referenced her and found False Cure! I instantly fell in love with the card, especially with the amount of players using creatures with lifelink. Even in casual play, it's all too common. If you notice, False Cure goes well with all the cards in the deck, and the life gain from opponents sure helps the Kavu Predator pump up big time. In a multiplayer game, the Kavu Predator becomes insanely strong. Alas, the downside is... you'll, much like me, become targeted first and by everyone.
So, the first thing you want out is the Kavu Predator, or the Isochron Scepter with the imprinted False Cure (although you may hard cast it if you like). Now the next turn after the Kavu is out, and you control a Forest, begin by casting your spells. You would want to activate the Isochron Scepter to play False Cure, then begin casting your green spells by allowing your opponent(s) to gain life. Once they gain life, they will lose double that life because of False Cure's triggered ability. That's the beauty of False cure; they gain the life first, then they lose double what they gained.
So for example: 1 vs. 1
Turn 1 Land
Turn 2 Land, Kavu Predator
Turn 3 Land, False Cure, then (if you control a Forest: VERY IMPORTANT) cast Skyshroud Cutter and Invigorate by utilizing their replacement mana cost ability to allow the opponent to gain life : He/She wold gain 5 from the Skyshroud Cutter and 3 from Invigorate.
So, with that in place: Your opponent's life would go from 20 to 28, then False Cure's triggered ability, would make him/her lose double what he/she gained, so they would lose 16, putting their life at 12.
Now, the Kavu Predator you have out will get a +1/+1 counter for each 1 life an opponent gains. So, the Kavu Predator would go from a 2/2 to a 10/10, but invigorate also adds +4/+4 to the targeted creature (obviously, you wanna target your own creature), thus making the Kavu Predator a 14/14 with TRAMPLE, until end of turn.
From then on, you may swing for 14 damage. Be aware that, if they do not die or they prevent damage, your Kavu will revert back to a 10/10 Trample next turn, but hey, there's nothing wrong with that!
Also, note that if you play False cure on turn 3 and you have an extra Land untapped, if you have Autumn's Veil in hand, use it. There's nothing wrong with extra spell protection. It protects your spells from being countered by blue or black spells and your creatures cannot be targeted by those colored spells either (like Doom Blade).