The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
The "Air Razers" deck has a simple philosophy: Whatever it can't fly over, it burns out of the way. The deck comes equipped with fliers, fliers, and more fliers, plus a healthy amount of red direct damage. This deck wins quickly and viciously. Your basic strategy is to use your mana at the start of the game to put out creatures with flying, even if you're taking some early damage. You'll need to get your Aven air force up and running as soon as possible. Then use your burn spells to clear a path for your fliers or to deal those last few points of damage to your opponent. Blue card-drawing spells like Concentrate and Flash of Insight will refill your hand and get you to your good cards faster. With the card-filtering effects of Compulsion and Hapless Researcher, "Air Razers" takes full advantage of the Torment set's madness mechanic. Discard either Fiery Temper or Violent Eruption to activate Compulsion's ability and you can play it for its madness cost—and draw a card from Compulsion. And since the deck needs only six or seven lands in play, you can use Compulsion to turn your excess lands into extra cards, too. The key to winning with this deck is to keep your opponents from blocking your attackers. Shower of Coals and Swelter each take out multiple creatures in one shot, and Shower of Coals gets even better when you reach threshold. Churning Eddy returns a creature to its owner's hand and bounces a land as well. You'll be able to outrace your opponents in the air while they helplessly replay the same creature over and over. A few Judgment cards can cause problems for the "Air Razers" deck. Anurid Swarmsnapper, for example, is a 1/4 green creature that can block fliers, and the Phantom creatures have a built-in resistance to burn spells. Adding another Churning Eddy or two and some other "bounce" spells, like the Odyssey set's Æther Burst, should get those problem creatures off the table long enough for your attackers to get through. You can also swap some of the Lava Darts or more expensive burn spells for a few Odyssey Firebolts. Have fun flying the not-so-friendly skies!
This deck has been viewed 1,433 times.
gullinborsti has deleted this comment.
Permalink