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If the "Heavy Hitters" deck feels a little bulky when you pick it up, it's because the creatures inside it are really, really big. After all, what could be more fun than smacking your opponent around with humongous monsters? The first thing you need to do when playing "Heavy Hitters" is to build up your mana base. With help from cards like Elvish Pioneer, Fyndhorn Elder, Wood Elves, and Rampant Growth, you'll have access to more mana than most players would know what to do with. Luckily for you, "Heavy Hitters" gives you plenty of things to play using all that mana. Big, nasty things. Two cards in "Heavy Hitters" are kind of tricky to use. Lure is a creature enchantment that forces all your opponent's creatures to block the creature that's enchanted with Lure (if they can). Wait until you have several creatures in play, and then play Lure on the smallest one. Your opponent won't be able to stop your bigger creatures from charging right through. Giant Growth is an instant that gives one of your creatures +3/+3. You usually don't want to use this card just to get in a little extra damage unless you can win by doing so. Wait until one of your creatures would be destroyed, then play Giant Growth on that creature so it gets an extra boost. Your opponent's creature will probably end up in the graveyard instead of yours! Some of your creatures have the ability to deal combat damage to your opponent even if they're blocked. Remember that if you choose to hit your opponent, the blocker doesn't take any damage. With the huge creature Rhox, this usually doesn't make much of a difference-your opponent will be finished soon enough. But sometimes it may be better to take out your opponent's blocker than to deal a little damage to your opponent. The key to winning with "Heavy Hitters" is to keep the big creatures coming. Your opponents will be so busy trying to deal with your monsters that they won't be able to attack you.
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