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deck killer
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NICE. The only thing I would add that you don't have is a couple Traumatizes. I like the Paradox Haze + Panoptic Mirror combo, with I'm presuming a Glimpse on it? And with Multiple Paradox Hazes out it stacks I believe, So with all 4 you get 5 upkeeps? Sick and wrong my friend, sick and wrong. Kudos.
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lol, thxs also that means that panoptic mirror is used 5 times each turn
oh and that means the top 50 cards of your libary bang into your graveyard in 1 turn :P
you might want to put in Parallel Thoughts so you can get some of the better cards out quicker... your deck is great for messing up your opponents stradegy
it is an interesting deck, i have seen basicly the same deck before mabe a few cards swiched, but it is... i cant even begin to explain how many decks could foil this strategy and then what, you would be left with nothing so your opponent could pick you off slowly. oh and by the way 50 cards in one turn off the top of a deck thing you would only get to do than on like the 8-9or10 turn im not going to bother to do the math because you would have to play all the panoptic mirrors and paradox hazes
and then you would also have to imprint all of the cards onto panoptic mirror it just takes too much time you may want a faster deck.
but you forget it is a counter deck i am not helpless during that time and with induce paranoia the deck is still getting smaller each turn.
yuo are helpless unfortunately i like the idea but its not practical your creatures dont allow you to win at all and you are just waiting on those few cards love the idea but it needs a lot off work to be practicle thats just an opinion though and as i said with tweeks it could work removing the dimir stuff and replacng it with the black blue fae whould enable stronger deffences which gives you time also on that i supose yu wont need the combo as you could just gank them with fliers
this is from guilds, not new in case you didnt notice and ts not suposed to attack the opponent its suposed to deck them.
does that matter on what turn are you decking the player turn 6 if your lucky maybe turn 7 likely turn 8 you need some defence or attack to last that long not to kill the player but to end the creature rush youll face on turn 6
mark of evection keeps powerful creatures off the board, if i need to ill block with the infiltrator,but other creaatures can block as well.