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Ive always wanted a "cant touch this" deck (death touch) before i go buying the cards to finish building it i want to get opinions if its even worth it or improvement advice. please leave a yay or a nay comment
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Champion of Lambholt, necrobite, golgari charm are a few ideas that come to mind that will keep your deathtouch horde alive longer.Once you have a few creatures out, and you get the mana for it (somberwald sage or a couple of farseeks), you can sit back till you have enough mana for craterhoof behemoth. Nothing better says to your opponent that they are stuffed with an average of 10 creatures on the field, all with at least +10+10, deathtouch and trample...... Golgari charm can be a backup if you wait till they sacrifice a few creatures to stop your early attacks to kill off some of yours, then turn around and regen them all.... Necrobite gives champion of Lambholt or behemoth deathtouch and regen for good measure... Some dual lands wouldn't go astray either.... If you can get them....There is alot you can do, and personally I don't see the point to any of the artifacts, you shouldn't need health gain with that many creatures, instant buffing and regen spells would be more reliable, to keep your creatures on the field longer..... Also it would be good if you had something that let you discard vengeful Pharaoh, the earlier he is in the graveyard the sooner you slow your opponent down...Also is this meant to be a modern deck?I'm sure there are plenty more cards that could help, but it's your deck so in the end your choice, just experiment till you find a balance you like... But I do like the idea....
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i tweaked it a little. i love the behemoth idea .. even gonna get some to add to my elf deck
Yeah you have got to go with what you like and have fun playing, see too many people playing decks because they win more often than one they could have fun playing. Just be care ful with your land, farseek finds any land type except forests. Some overgrown tombs would open up your mana chance for you, and it has to come out tapped from farseek anyway.. you'll find you will have problems with other decks that focus on removing creatures. Just have to keep em on the defensive, but with all those creatures I think you might be alright :-)
if its not standerd then run a grave titan and other fat creachers with more strength then power. no rings there not needed instead farseeks and overgrown tom 4x if not the gates instead.( bad spelling is known)
im not sure if this deck is worth pursuing. i dont see it getting anywhere against something like g/w aggro or jund. especially jund. just because most people i see that play jund usually run a lot of burn or kill spells. for example i play r/g and in main i run 4 pillars 4 searing spears, and 2 mizzium mortars.
It might not be worth pursuing for you, but maybe they want to try it out and see how it goes... no harm in making a deck and testing it out...