kithkin

by mtgelvesgod on 01 September 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (1)

Instants (4)


Enchantments (4)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

a deck of kithkin to pawn ass of noob

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,553 times.

Mana Curve

Mana Symbol Occurrence

560000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for kithkin

comment plz and tks

0
Posted 01 September 2010 at 18:10

Permalink

91% of the deck costs 2 mana or more, no mana ramping creatures, 16 lands, bad call bump it to 20

0
Posted 01 September 2010 at 18:58

Permalink

coat of arms over door of destiny cost 1 more but doesnt need to charge up. and you might want at least 20 lands and some draw mechanic such as wall of omens.

0
Posted 01 September 2010 at 19:02

Permalink

I'd try to sneak in another 2 copies of Thoughtweft Trio. That card owns.

I'd include sun titan over order of the whiteclay. Same mechanic, but better (even though its not a kithkin).

0
Posted 01 September 2010 at 19:11

Permalink

16 lands bcz 100% of the deck cost 4 or less and maybe coat of arm is better but it works 4 enemies too so bad shit against tribal and the titan just suck

0
Posted 01 September 2010 at 20:03

Permalink

sigh, you do not understand, ill make this nice and clear for you there is only ONE type of deck that can handle this mana ratio, and it would be an elf deck with both llanowar elves AND another copy of it like arbor elf. theres also a couple zero mana decks but i wont get into that.

heres why your deck cannot handle that ratio, first sample hand draw, 1 land zero creatures that cost 1 mana, no land for 2 draws, you sit there with your thumb up your ass letting your opponent get a two turn advantage.
second sample hand draw, 0 land 1 land next draw followed by no land for 2 turns, repeat sitting there like an idiot.
third sample hand draw, 3 land 3 creatures 1 honor of the pure, this hand is actually playable.
you should realize your deck has ZERO reliability now.

0
Posted 01 September 2010 at 20:13

Permalink

if u really think i should run 20 lands what should i remove

0
Posted 01 September 2010 at 20:33

Permalink

two ways to do this, drop Preeminent Captain entirely, as half of your kithkin are not soldiers.
or drop 2 preeminent captain, 1 kinsbaile bordergaurd, 1 dolmen gate.

add 2 plains and 2 emeria sky ruins

0
Posted 01 September 2010 at 21:07

Permalink

personally id do the second one.

0
Posted 01 September 2010 at 21:15

Permalink

I personally think your deck is awsome other than what Hazzard0us said.

0
Posted 01 September 2010 at 21:48

Permalink

tks man i know it's awesome bcz i won all my games i did with it so hazzard0us can gomments deck of newbs instead of mines

0
Posted 02 September 2010 at 06:49

Permalink

id prefer to comment on decks of people who can speak in english regardless.

0
Posted 02 September 2010 at 16:09

Permalink

Nice deck, I just made a Kithkin deck

0
Posted 05 May 2011 at 01:56

Permalink