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The owner of this deck hasn't added a sideboard, they probably should...
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Experiment Kraj is an interesting creature card. The goal of this deck is to give Kraj as many of your other creatures activated abilities and draw yourself to oblivion. It's also possible to get massive +1/+1 counter boosts using combos such as Fathom Mage, Chasm Skulker/Lorescale Coatl, and Hardened Scales (Doubling Season makes this combo even more devastating). If Kraj is out while this combo is going on, you'll be drawing a ton of cards, then suddenly you'll have creatures with power and toughness over 100.*This is a revision of an old Commander deck I made years ago
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NOTE: Set by owner when deck was made.