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I built this deck thinking it was going to be a lot of fun but there are only a handful of things this deck is weak to. It is weak to jace and land burn decks, it is weak to "target player loses game" decks, and it is weak to "you win the game because of some stupid ability" decks.That being said, this deck is not very much fun considering that you almost always win against any deck that is not mentioned above. The person would have to kill you before you are able to get Glacial Chasm out and that's usually about 3-5 turns (sometimes less).(I guess that's why this deck is illegal in every form of non-casual play)
If you don't draw a card that allows you to play multiple lands or allow you to search for a target land when you draw your seven cards, mulligan. It will be worth it! However, you can risk not mulliganing if you have a decent amount of draw power in your hand and the land to play it.After that,it is best to get the land Glacial Chasm.
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Cool. I like the looks of this a lot more than the "almost 200 card version". I would be interested to see how this version works in practice.
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I need to focus it more around glacial chasm before it is ready for play again but I tried it against my green white token deck and by turn three it couldn't do anything to me for the rest of the game. This deck has too slow of a mana slope though because it took all 10 turns for me to do enough direct burn to kill my green white deck.
You might try adding a few things that multiply damage. I don't know if there are any that would be fast enough for what you're doing. But, it's worth looking into.
BTW, I think you'll appreciate my two newest decks.
Yeah, I think I might put a full play set of debt to the deathless in there because it doubles to EACH player AND it is life gain. I will check them out!