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All the best, nastiest zombies I can muster are in this deck.Keep bringing them into play, keep sending them to the graveyard...if 20 or more are in your graveyard when Mortal Combat is in play...YOU WIN. Which means, use the buried alive as liberally as you can...cycle all the Gempalm Polluters and Swampcycle cards as needed early in the game. And even if you don't hit the magical number, each zombie that goes back to the grave helps pump the Soulless One to unimaginable heights.If a few Undead Warchiefs or the newly added Cemetery Reapers get into play...watch out!The deck is surprisingly efficient, when you consider all the cycling/swamp cycling cards help keep cards & lands coming. Watch out for flyers, but any serious ground threat will be dealt with in short order.
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One of my favorite titled creatures is in this deck: Walking Desecration. The creature's abilities are nice (forcing my peon opponent to send all his creatures at my massive undead horde, but the real reason I haven't cut him from the deck, is the kick-ass name.
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5/25 Updated...added a bunch of new zombies, including not one, not two, but THREE Cemetery Reaper cards...I can't wait to test this one out. Though I did drop a slew of cards from the deck to the sideboard, I need to get the deck size down some more. Likely will drop the vanilla Warpath Ghoul, and a few of other relatively mundane zombies.
5/29 - thinned the ranks JUST a bit, dropping Warpath, Accursed Centaur, Corpse Harvester & Connoisseur, Walking Corpse and Severed Legion to the sideboard...to bring the deck down to 100 cards. Yeah, it's huge, but you can't display the absolute magnitude of the zombie hordes with just 60 cards, so much would have to be sacrificed, and I'm unwilling to compromise, besides, if and when it becomes necessary to discard cards...they're going to a better place...a temporary place...a place to rest up for the big fight...a place I like to call the Graveyard.