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You have to see the forest for the trees. Treefolk dominant, with many ways to turn your forests into creatures, plus a fair number of walls for security. The treefolk (and allies) cause enough problems, but turning the forests into creatures as well, soon makes the battlefield thick with wooden warriors. There's a nice trap in here if you get the chance to use it. If your opponent ever ends his turn with most or all of his lands untapped, if you already have Nature's Revolt in play, or by casting Natural Affinity...all those lands are 2/2 creatures. If you have a big strength treefolk in play (either the ones created by Living Terrain or Hidden Ancients) cast Alluring Scent on the 5 strength creature...that'll force your opponent to block him with all his untapped lands...you'll lose your treefolk, but he'll lose 2 lands, more if you throw on equipment or a simple Giant Growth instant (both could be utilized in this deck).
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