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using creatures to quickly get ally bonuses to your life and whilst doing damage. evolving wilds are used 2 fold, once on your turn to get the life drain and gain, then if needed use them on oponents turn for the deathtouch if you need to kill a creature. lots of life gain all around to cushion ramp decks, and some removal for other aggro decks. reserve the despise for planeswalkers and big bad creatures. lots of synergy f you really read into the cards
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