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Lots of merfolk. Get more, make em bigger, take extra turns, make em unblockable, merfolk.....yeah
get out merfolk, search for more merfolk, take turns, islandwalk, do dmg, win
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Looks pretty good. A couple of modifications i would make though.
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Augur of Bolas would help you get your instants and socreries into your hand, and is also tougher than most merfolk.
It is a little tougher, but with only a few instants and sorceries its not worth losing the control and other capabilities my combos provide
not terrible. i definitely wouldn't play merfolk wayfinder or wanderwine prophets. literally all of your spells and enchantments should be replaced also.silvergill adept, master of the pearl trident, coralhelm commander, and curse catcher are all amazing merfolk you need to check out.phantasmal image could give you yet ANOTHER lord.all you really want to do here is max out on merfolk, and play aether vial so you can pump out your guys while leaving mana open for counterspells.the actual counterspell is decent because your mono U, but you could try spell snare, and spell pierce also. also, replace reliquary tower with tectonic edge(for modern) or wasteland(for legacy) or stripmine(for casual). you want to keep your opponent from getting ahead, while building your field and keeping your counterspells live. iv seen a few modern decks splash white for path to exile, ive also seen a few use spreading seas to ensure islandwalkthe only thing you would have to do to make this modern legal is replace lord of Atlantis with one of the other merfolk lords
wow actually lord of Atlantis is legal in modern. -_-'