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This deck is just full of Time Walk like effects... Did nobody see this awesome combination of cards?BEWARE!This deck is harder to play than it looks!_________________________________________________________________________________?Magus of the Future?
-> Turbo out Time Walks!-> Win with Jace, Nissa or beaters!-> Accumulate for massive card advantage!-> Walk the Aeons + Crucible of Worlds + any (permanent) Explore effect finishes the game for sure.-> Rites of Flourishing is at it's best when 1.cast after a TW or 2. when you can play another land (from the top of your deck) immediately! You also have the option of playing it on turn 2 with a TW in hand, basically saying "win now or lose next turn" ("Or... have an answer :(" )! -> Filter your draws withCourser and either Crucible of Worlds + fetches or Scry lands and, obviously, Serum Visions!-> Build up your Mana against control, be faster than combo and gain too much life for aggro!
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A mono blue version of this won a ptq not too long ago. Even with the ramp I think emrakul is unreasonable to cast. Try more planeswalkers? That's really the best way to take advantage
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True, thanks for your input.I have playtested this deck, though, and Emrakul -for now- appears to be irreplacable. The "combo" can easily be disrupted, even if it's just a Lightning Bolt on a PW. Sometimes the only way to win was casting an Emrakul. Having 19 permanent Lands in my Deck and being able to replay 3 or 4 fetches from your graveyard per turn makes it pretty easy to cast him, while chaining Time Walks.Also he is great for reshuffling my graveyard into my library. Don't think it's irrelevant! :D I will try to put in more PWs, though. It's just pretty tough for me to find any free spots... I'd like to have a fourth Bird for instance...And since drawing a second copy of a Planeswalker is pretty miserable, I am pretty happy with my setup of 1-of Planeswalkers.But I will try some stuff out... again, thanks.
I was thinking Tamiyo and nissa worldwaker both as one of's. Elixir of immortality is usually part of the combo, so you don't deck yourself
Tamiyo seems great, Nissa seems a little risky, though.ALthough they cost 5 mana, which is usually too much (Mostly only a miracle lets me cast it), I will test both of them, thanks!
Have you at any point tested Magus of the Future in this deck? If so, what was the result?
Not yet, but i already thought about it. Mind Spring kinda does his job at the moment. 5 mana usually is already too much ^^ I will test him, though, thanks.
Gotcha. I'm thinking about testing it in my mono-U wizard deck that uses Vedalken AEthermage to tutor; no ramp :( but lots of thinning & draw :D so it's probably feasible. Thanks for getting back.
You sure have enthusiasm
I would consider sideboarding or even mainboarding Wheel of Sun and Moon, it'll help against graveyard hate which is a weakness in this deck; you'll basically be without a win-con if someone has instant speed graveyard exile and in modern you'll see that often enough.
Agreed. Or if someone if runs either Anafenza the Foremost or a Leyline of the Void. The Deck is nice, but it dies waay too quickly to graveyard hate.
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plasm capture maybe?
tested this out a few dozen+ times after checking it out, and I must say, the Emrakul is just a functional sore-thumb, and a huge pain if drawn early against a Mono-Red or Red Black Exile and Burn set up. I find the biggest problem is dealing with faster opponents, But it's AMAZING if you can milk out a few turns to jack up Mana. I'd recommend dropping the Emrakul and replacing it with another useful PW. I've been using Jace Memory Adept to replace it, and have had solid results. 3.7/5
It is just 1/60th of the deck and won me most of my games, either by casting him or discarding him (reshuffle).I play a lot of Vintage, maybe I'm just used to have Grisebrands in my starting hand... But still, Emrakul is irreplaceable ;)And basically I don't care about what my opponent does; it's just about how fast I can go.
Also, out of 200 games, I managed to pull off ONE turn two kill!YAY ME!
So... Emrakul IS useless now, because of the existence of {Day's Undoing}.Jace Flipwalker is a win con, an insanely usefull looter and a reusable Snapcaster. Yeah, the deck changed quite a bit.
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I'd need to test play the deck to figure out how much your card advantage works out to pull some of the cards you need.. but here's my suggestions..First, if you're looking for extra turn combos this deck needs Panoptic Mirror. With that card you could imprint your Time Warps and Temporal Mastery cards and guarantee yourself an additional turn on each of your turns. That being said, I'd drop a couple of your Time Warps and Temporal Mastery cards and go with 4 Panoptic Mirrors as it looks like you've got enough card advantage to pull them no matter what.Next, I'd drop Dictate of Kruphix for another Howling Mine. The only advantage Dictate gives you is Flash, where as Howling Mine costs less and gives you more control over your card advantage.. you might be in a situation where you have enough card advantage where you can afford to not draw the additional card yourself and also not allow your opponent to draw additional cards.You might want to consider dropping (some of) the explore cards for additional counters to give you more control.I also think 2/2 might be a better ratio for Walk the Aeons and Crucible - how frequently are you getting your Crucible for the main combo?Can't think of much else.. anyway, this is a pretty solid deck.I'm pretty new here but if you have time check out the first deck I built (I don't actually own them as I play online right now.. volunteering in a different country)http://www.mtgvault.com/thegreatmunchkin/decks/gather-the-forces/
welcome Munchkin!! good comment. I think running dictate as a 4-of is good if you want to run 1 nykthos and one thassa, gives you an alternate win con. I think running 4 time warp, 4 walk the aeons, and 4 temporal mastery is a solid core, with 2 elixor to simply shuffle them back in over and over
Thank you for this great sum of constructive suggestions.Since you've covered so many points, I wanted to complete testing "phase nr. 2" before giving an answer, here it is :) ^^I don't like Panoptic Mirror here, and here's why:- I've played many combo-ish brews in the past. Having to rely on Panoptic Mirror (which would be a 4-of still, I know), is not what I want for this deck, based on my previous experience. It makes PM a card I would have to heavily rely on, especially if I would take out Time Walks for 'em. Also I would need both of those at the same time, which would be... suboptimal ;)- It can be destroyed.Time Walks can only be countered :) My sideboard plan fights counters, not any kind of hate, though. They also replace themselves at least, and can obiously draw you like 1-5 extra cards.PM on the other hand 2-for-1's you and needs a lot of extra mana to even take advantage of the first time. I basically dont want to pass the turn after spending 5 mana on a permanent, and at 10 mana and a Time Walk in hand I will never lose the game.This Dictate of Kruphix, Howling Mine -thing is actually very well thought through, at least for my playstyle ^^I always take out 1 or 2 of the 4 Howling Mine effects I have while sideboarding, based on which kind of deck I face. One might say that having only 2 or 3 of these in the deck after sideboarding is not enough, but I actually had a very good feeling about HOW MANY of them I got WHEN. (base on about... 70-ish post sideboard games)Yeah I thought about this, too. Currently I'm pretty happy about having Crucible as a 1-of:- I don't NEED it to win. Sure - those Crucible/WTA wins come up, but I draw through the deck a lot before this combo (OF MORE THAN THOSE 2 CARDS - mind you) becomes game-winning.- Replacing a WTA is not what I want - I think having 11 Time Walks is the perfect number. Also, the first 2 WTA's are almost always cast without buyback, simply because I'm "not there yet" (not because of the Crucible).But still... It is a great card with fetches and "play with the top card of your library revealed" and/or "play an additional land (...)" effects, so I really might put in a second one.I will look at your deck shortly, cya ;)
thanks for the tech updates!!!^ now I want some tournament results:)
Hey! Just to say, elvish piper still exist by the way... no need to boost your battlefield of lands, if you want to cast the majestic Emrakul, the Aeons Torn!
Most decks are mindless now. This, however, is not... I love it! I would probably buy it if not for the cash-money price, which is Ok. I might save up for it...
Thank you! Hopefully you are able to try it out in a match ;)
Any recent updates?
Yeah, actually.I've added a land and a Noble Hierarch.I also took out Nissa and Jace for a full playset of Rites of Flourishing. So far I have had mixed experiences: (The idea was to turn 1 Bird, turn 2 Rites + land + X and say: "Win now or lose next turn" consistently...)- ) - It massively boosts combo decks like Storm, 1drop-pump or even Tron... - getting it Abrupt Decay'ed on my opponents' turn is just miserable... - countermagic basically kills me, at least if i don't miracle a Temp. Mastery and/or play enough land to ignore soft counters+ ) - fair decks basically cannot win against that strategy G1, maybe even G2/3.- I am not forced to always play like that; I can build up to a turn where I Time Walk and play Rites (depends on opponent's deck)- It is just the best permanent to have in play with Time Walks and/or Courser... still. Having 4 (+4) of them makes the deck more consistent and...- ...the effect stacks with Time Walks, Crucible and Courser/OracleThe testing never ends I guess...OotGW has not brought anything really new/good for this deck, though, imo.