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Thanks for the comments!{Ghost Quarter} mills for one :D ... ... or 0|1+(X×13) [Archive Trap]GQ has also won me a few games by destroying and replacing one of my own lands, triggering {Altar of the Brood} and, most profitably, {Hedron Crab}.Why {Snapcaster Mage}? It itself is a mill spell on it's own most of the time, since almost all of my spells are < cmc3. Much more importantly, though, Snapcaster glues the deck together by making {Altar of the Brood} better and {Memory Sluice} playable now (people play the cmc2 split card which mills for 8 ...), aswell as giving me more access to the thinly spread removal in the main and the sideboard.Also, given the fact that I play 4 {Ancestral Recall}s (why not mention {Thought Scour} here aswell) makes Snapcaster just that much better.Mesmeric Orb ensures legal targets... Snapcaster chump blocks... It's just a great card here.________________________________________________________________________________{Jace's Erasure} is currently heavily considered... again. But I think it's only good in Legacy versions of this, where you have {Brainstorm} and or {Jace, the Mind Sculptor} available to you.Also... What do you thing about {Jace Beleren}? Do I NEED a way to technically win on my turn?
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Not a bad try!Replacing mesmeric orb with jace's erasure may just about work with the draw spells you've put into it all.However, within my experiences you will be absolutely punished by aggro, and modern is currently about 52% aggro, so you will be punished in more than half of your games for not having a way to deal with aggro.
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I agree, You need more removal and 1 or 2 copies of Crypt Incursion.
How about Sphinx's Tutelage instead of Jace's Erasure? Costs one more but can mill more
Why not both?
Would you mind having a look at my control mill/exile deck? Its for casual but id like some input if you have the time.
cranial extraction and crypt incursion are two card id at least consider
I'd strongly suggest Surgical Extraction. After a bit of milling or a Inquisition of Kozilek, it is better than Cranial Extraction. It can also target non basic lands, which makes Sphinx's Tutelage (suggested above) and Mind Funeral (another VERY good mill card) much better.
And surgical extraction interacts nicely with remand!
im sorry surgical extraction is the one I meant, its a free spell that takes a good card out of their deck, go for it.
Pretty good but not THAT good. sorry.
I mean do you have a suggestion to make? Some reasoning for why it's just not that good would be helpful, or else you mine as well not comment. Sorry.
-1 jace's erasure, +1 ashiok. you should probably find a way to activate archive trap, and some more creature control would be nice. painlands are petter the talismans, so i'd recommend doing that. Sorry.
Thank you, appreciated
Ok... Revisited the deck now and changed it quite a bit.You guys probably won't remember the previous version but... Are there any suggestions you might have for me now?[I've added {Shelldock Isle}; Finds an {Archive Trap} in 27% of all cases, IF it's not in my opener (... And if my library has 53 cards in it...);+ {Snapcaster Mage}... and {Memory Sluice}+ {Altar of the Brood} and {Mesmeric Orb}.+ {Murderous Cut}. While {Crypt incursion} is great, it turned off {Visions of Beyond} too many times for my taste.- {Jace' Erasure} (Deck description says why)- {Ashiok...}. Toooooo sloooooow- {Remand}. Without Erasure, I'd now much rather hard-/soft counter to fill the graveyard, or even not care at all.And then I've trimmed a few cards, based on testing, to fit in playsets...]
I've written a lot about archive trap actually weakening mill, you see, once you play a pro, and they identify your deck as mill, they simply play around their fetchlands, and your stuck with 4 dead cards in hand. Since you only got 12 cards that are used in other decks than mill, they WILL identify your deck at round 1 or two, and that means that even during game 1 there's a chance that you wont get to use archive trap. When I played against pro-testdecks and played around archive trap myself, I discovered that it paid of to use 1 in mainboard, and I'd have 2-3 in sideboard against decks that are really harmed by ghostquarter (anyone playing 18-20 lands, or less).Depending on where you play, snapcaster mage IS NOT the best choice. Snappy is the better card if you play small local tournaments, but once you play in 100+ tournaments, augur of bolas is a much better answer. Don't ask me why this is so, but if you compare all larger tournaments where mill wins, augur of bolas was always in the top 8 against a very large playingfield.shelldock isle is an okay way to avoid burning out too early, but it ultimatelly stalls your gameplan. Use only 1-2 (I prefer using just 1) or it will give you some heavy mana troubles.Personally I've never understood the fascination with visions of beyond, even when using it alongside snapcaster.I've seen some of the later more "modern" decklists starting to cut it, or cutting it down to 2. I've always found that I prefer to replace all 4 with 4 surgical extractions, which each mill at least 3 keycards from the opponents deck. Murderous cut kills 1 creature, and most top8 designs winning at larger tournaments use 2 damnation instead.Ashiok does see more and more topplaces in modern mill, so if you want to play it, start defending it with more creatures or more removal. (augur of bolas and hedron crab will be a start).Here's some crazy ideas:alter of the brood uses permanents, so if more of your mill was permanents (shriekhorn beats memory sluice for example) you'd mill even more, and you could also use echoing truth and hurkyll's to really throw down some cheap cards in a flash.