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<{ EDH/COMMANDER MULTIPLAYER }>First off: The aim of this particular deck is to be a 3v1 deck. Since you'll ramp and draw a lot, you shouldn't be surprised to be the #1 target in most situations anyway.This is not an artifact based deck, but rather a value-focused control deck with a high number of high-CMC threats and therefore a much needed and pretty consistent ramp package, which gets you to the late game earlier and thus ahead of your opponents in most aspects of the game.[TIMMY + JOHNNY]Glissa is actually only defense for the early game (if needed), and gets back a few selected artifacts in the late game combined with mass removal.[1/2 JOHNNY]There are not too many control cards in here, but most of them clear the board (or hands) from threats your opponents control, only. The focus is therefore on mass removal spells/effects, which affect every (type of) permanent or game zone but yours.[TIMMY]Keep in mind that, although there are many "overpowered" spells in this deck, my intention was to build a very powerful but still very fair deck. So in a competitive aspect this deck could be much better (Grim/Basalt Monolith, Vampiric/Worldly Tutor and Imperial Seal, Defense Grid, Necropotence, an instant-win Tooth and Nail combo and so on). The focus is on powerful, highly impactful spells and effects, while trying to avoid gamebreaking wins out of nowhere.[1/2 SPIKE]
Phase I: Ramping & Defense (You're the #1 target)Phase II: Cast midrange-value spells (Most </= CMC 5 spells) and survivePhase III: Deal with your opponents' threats and cast your own onesPhase IV: "Do I win?"
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