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well...the plan is to play some wizards which stop the opponent, and then ill put patron wizard into play and the opponent isnot longer able to play spells... sower of temptation steels those creatures that came in play (sometimes i cant counter everythin) lighthouse-chronologist is the spell trapper and in multiplayer or late game very very useful sage of epityr searchs for the patron wizard temporal adept returns the lands on the opponents hand to make sure he hasnt got morelands than i got wizards cursecatcher is very useful to protect the patron wizard against lightning bol or path to exil etc azami and the director and jace are very good card drawer counterspell = counterspell of course^^ and the command is a very important card ti slow down the opponent, hes flexible and useful in nearly all situations do you have some ideas to improve that deck? i just want to stay monoblue but everything else doesnt matter
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