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i've made what i think is a classic control deck with late game carries with counters , draw and stall cards. But since i dont know every card nor do i have alot of knowledge when it comes to MTG like some people so any tweaks you think i should do to this deck i would love to hear about!Best regards, a random MTG player
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I'm not too good with control, so I can't say much about your choice of cards, but there is one thing I did notice: the number of lands. To my knowledge, control decks run 24-26 lands because they need a land drop just about every turn up to turn 5~ish to play their mass removal, etc reliabley.
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thank you for your feedback, i will pick up on your advice and try to run a 24 land deck and see the results
I agree with dedwards, you'll want about 24 land. Also I'd probably keep it to esper control. None of your creatures have green in them. While your ability to mana fix is pretty good, the green isn't necessary for what you are trying to do. Consider cards like thoughtseize and inquisition of kozilek. Also if you are looking to stall, consider what your local playing group is currently doing. What are you most likely to lose to? Also with all those non-basics, pray you don't run into a blood moon. The manaleaks you have are good, but have to be used cautiously and will lose power late game. There are lots of things you could do but it is all based on your playstyle. what do you like to do?If you'd like to see another style of control with late game win conditions check out this link http://www.mtgvault.com/willisson7/decks/stall-pact/. Keep up the good work!
ive looked at your deck and it seems fun, not only that i've also noted your flexibility when it comes to win cons so i will try to tweak my win con into a more interesting style
due to what you have noted about removals being quite common in control
Also what is your view on surgical extraction guys? i see it as a good way to get an idea of your opponement deck through its ability to search through it aswell as removing any pesky removals or wincons
Surgical isn't always good mainboard, that depends on the deck you're playing, but I personally think it's excellent, even if only as sideboard tech.