swing for 170 by turn 6-7

by mr.magic on 19 July 2010

Main Deck (60 cards)

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Deck Description

heres how with a perfect draw of elvish archdruid, overwhelming stampeed, emrakul, the aeons torn, forest, forest, joraga treespeaker, fauna shaman
*turn 1: forest, joraga treespeaker
*turn 2: draw awakening zone, play forest and level the treespeaker, fauna shaman
*turn 3: draw fauna shaman, play elvish archdruid
*turn 4: draw elvish archdruid, play elvish archdruid, awakening zone
*turn 5: draw overwhelming stampeed, play fauna shaman
*turn 6-7: draw forest, play forest, and emrakul, the aeons torn, untap everything for extra turn, tap 3 forests and sac 2 spawns, play overwhelming stampeed and swing for 170

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 989 times.

Mana Curve

Mana Symbol Occurrence

000046

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for swing for 170 by turn 6-7

and in response I play Holy Day

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Posted 19 July 2010 at 14:21

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or angelsong, fog, haze frog. I like the comment

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Posted 19 July 2010 at 14:26

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wow that was a totally awesome orignal and helpful comment that wasnt backhanded at all. you must be the worlds greatest magic player. mr. magic is the shit. it takes time to think out shit like this. even if the idea isnt the best, you should at least be respectful that he took the time to think it out. dont comment unless your being helpful or supportive.

in regards to the deck:
if its all based around just the one combo, then i would say maximize all the cards needed for it.

if its just a normal deck that just happens to have the combo, then i would say get rid of the extra "1 ofs" that you prob wont ever play like the extra eldrazis. maybe a garruk would be nice as well to get some overrun action. good effort

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Posted 19 July 2010 at 16:16

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thanks for the support and help. i was thinking of getting rid of the eldrasi's and the leyline. but, the other eldrazi's can be pulled from fauna shaman and when they come out, it helps alot. it was originally just an agro deck with plenty of mana ramp in it, then eldrazi and m11 came out and it helped out alot.

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Posted 19 July 2010 at 16:29

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no problem. i got your back. i would playtest on magic workstation or something to check if it works. it if works, go for it

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Posted 19 July 2010 at 16:34

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I seriously question those who would play Fog etc. He still has Emrakul and he still makes you sac six cards.

I saw another deck like this that used Coat of Arms and pure Eldrazi spawn makers. It was really funny.

I don't see how Mitotic Slime or Pelakka Wurm do much here. And you're as well just using 4 Emrakul ( or 4 Kozilek because he's cheaper to cast). And what is this, magical Christmas land? Put those snow lands away! :P

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Posted 19 July 2010 at 16:30

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the snow lands are just for fun. its not accually snow lands, i just like the fact that they made snow coverd lands. the wurm and slime are there to attack with when i get the stampede out. and if they kill the slime, i get more of them. witch is more that their being hit with.

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Posted 19 July 2010 at 16:42

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and as for the 4 emrakul's, i just dont have them. i only have the promo and another one that i had to trade for.

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Posted 19 July 2010 at 16:44

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i like this deck, but if you ask me i would swith emrakul for something else. emrakul is pricey, high mana, and unwiedly. you dont really need 15 power (all though his extra turn thing is good) i would probably put in cheaper eldrazi that can get the job done just the same.

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Posted 23 July 2010 at 14:35

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yeah, but i like making all of my 0/1 creatures that i play 15/16's and killing with spawns.

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Posted 23 July 2010 at 23:25

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lol i love it! i couldn't imagine the look on someone's face if this was pulled off. I agree with J-Slow on the pelakka wurm though, while it's nice to get one out, it seems counter productive to the main idea you are trying to accomplish. I actually took that card out of my deck that you commented on and it plays alot smoother now, it just always seems to be one of those cards that is just there if you need it, but for the price you have to pay it doesn't end up being beneficial. you could add eldrazi conscription if you have it and for just one more mana and it would have a greater impact imo.

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Posted 26 July 2010 at 10:48

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i have a "version" of this, its similar anyway. Check it out =D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128915

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Posted 29 December 2010 at 08:00

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Cool idea, it never occured to me to think about how to maximize the deiverable damage in one turn. Check out my newest Land Ramp deck, I think the umber deliverable one turn 7 will scare you.

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Posted 29 December 2010 at 16:01

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