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turn 3 win. turn 1 swamp turn 2 mountain, kiln fiend turn 3 swamp, assult strobe, vampires bite for dammage, tainted strike for infect. tell me what to do to make it slightly beter. its not very constant.
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you will get hands when you can't really play anything or defend yourself. these are things opposite of Charlie
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I'd go red/green like this: http://www.mtgvault.com/ViewDeck.aspx?DeckID=166482
This deck seems weird, what do you do if you don't draw one of the eight creatures in this, kill theirs and hope for the best? Charlie is always in control "epic winning."
On the other hand, the Kiln Fiend looks like it has Tiger Blood.
I really like this deck. But I would put atleast 4 more creatures in this deck as it cant handle counter decks if they cancel that fiend.
what creatures should i add? preferably things that work like the kiln feind.
You are running Flame Slash, Doom Blade and Vendetta. I would take either Doom Blade or Vendetta out and run some Necropede. Also maybe try a play set of smoldering spires as part of your red land. It helps make a creature not able to block. I use it in my infect deck and it can really help sneak out wins. It wouldalso help alot if you could get a hold of some Dragonskull Summits and some Blackcleave Cliffs. You may also want to try some Terramorphic Expanse just to help you go get land that you might need. You really should run at least 12 to 16 creatures. Also Thanks for commenting on my deck. Thank You.
If you're basing your entire deck around only 8 cards, I don't see how it can be stable...try this: -Side deck "Go for the Throat" in case you're facing a black deck so you can swap out Doom Blade. -Add in "Dark Ritual", just about every black deck needs them to get cards out faster. -If you're rich or something, get "Badlands" and "Bloodstained Mire". Otherwise get "Terramorphic Expanse" or "Evolving Wilds". -Put in some stabling cards like "Vampire Nighthawk", "Pulse Tracker", "Bloodghast", "Bloodhall Ooze", "Æther Membrane", etc. They might not be awesome with this deck, but you can use play them fast, use them to delay, or go for the kill after pumping them up with your arsenal of spells.