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I'm fairly new to Magic, but not tcg's; so any input is appreciated. I've looked at several other Goblin decks to see what I might like best in mine. This deck is just for casual play.The overall idea is to get your goblins out fast, buffed, and unblocked when attacking. When they do die, it does damage; whether by sacrifice or being killed. Also mixed in a good set of instant/sorcery for that extra punch in the face.
Generally want something in your first hand that goes out first or second turn. I typically like to have one of the 3 following cards or I'll redraw: Arsonist, Fireslinger, or Krenko's Command. On 2nd or 3rd turn you'll want something that buffs: Chieftain or King. On 3rd or 4th you'll want something that bolsters your numbers: Krenko or Commander. By 5th turn you will want to have a Blood Moon out and then Grenade + Lightning Bolt to finish them off.
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Just made this deck. It's my first. I bought quite a bit of cards; boxes, ebay lots, starter decks and I seemed to have a large amount of goblins so I threw something together.
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Since you have Goblin King (gives all Goblins Mountain Walk) consider the enchantment Blood Moon, which turns all non-basic lands into basic mountains, giving you free reign to stomp all over your opponent(s).Reckless One is a goblin with power and toughness equal to the number of goblins in play. Total. Including itself. So, you cast Reckless One, then use Krenko's tap ability, doubling your number of goblins, and you have a veritable monster to attack with right away.
I know of Reckless One... was concerned about mana curve since I have used him in my Magic 2013 DotP goblin deck.Awe I looked again at King and saw it's defending player, I thought it said attacking. I'll consider Blood Moon or take King out and add something else or add more of what I already have. Either way, thanks for pointing that out. I will play it with swarm theme with Reckless and then swap and go with King and Blood Moon and see which one I like best.I'd rather stay focused on 1 or 2 mechanics.
if you are willing to splash blue, you can add a control element to your battle field, like blustersquall, goblin electromancer, cyclonic rift, and intruder alarm, all of which would add even more goblin fun to your deck.
Thank you for the suggestions. I'd like to keep it Mono-colored for now, but at some point will want to go at least dual color for more versatility and will definitely keep these cards in mind when I go to modifying this deck for that purpose.
I will try Mountain Walk out. It seems tho that it's dependent on the opponent having Non-basic lands. Not sure how much I can rely on the opponent having them, though I know most decent decks have at least 4 or more.Also Saw Goblin Caves (+0,+2)to all goblins if land enchanted is a mountain in someone else's build, do you think it would be nice to have in there or should I focus purely on enhancing damage and not worry about defense since I could probably throw some tokens to block which I sort of want to die to proc shenanigans.