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Either get Vorosh out asap and start wrecking or use the cool creatures to find you way. Card draw is given but I guess I´m lacking removal and tricks...Feedback is, as always, appreciated!
<(:..:<) to lazy to put the good lands in but I know wich to get (>:..:)>Thinking about cutting Steady Progress and Oona´s Blackguard and maybe getting some more Enchantment and Artifact removal, if you know a card or cards to replace the two above plz tell me.
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I ran Vorosh for awhile but eventually switched to Mimeoplasm for my +1/+1 counter general as Vorosh just didn't seem to ever get the job done.I'd say that generally speaking 39 dudes is too many in a deck that isn't cheating stuff out or running weenies. It's just too hard to cast multiples per turn, and you're asking to overextend if you do. Personally I'd cut down a bit and add some utility. Ob Nixilis, Unshackled is a solid creature in his own right, but the real fun comes when you use Fertilid to force someone else to tutor lands. I'll the best way to kill someone in the history of Magic and never, ever stops being funny.Greater Good is an absolute bomb. Even if you never use it for anything saccing a big-ass dude in response to a board wipe or targeted removal it is great value.Solidarity of Heros wins games.Draining Whelk is really solid here, Gilder Bairn is a nice way to double counters as is Vorel of the Hull Clade, Prime Speaker Zegana is a bomb, and Spike Weaver can lock people out of games.It probably depends how often your guys get huge, but for me Essence Harvest usually just reads "kill target player".
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Great suggestions, thanks alot! Adding Ob Nixiles, Spike weaver and Greater good, really solid cards! I´m not to sure about Draining Whelk as I don´t inted to be countering stuff and one counter card in a deck doesnt seem to be very effective.... what was your experience with this card?
Just saw Essence harvest ( wich I overlooked) DUUUUUDDEEEE place in the deck reserved, sick card! ^^
You can't really think of Draining Whelk as a counterspell, because if you're relying on it to save you it just won't work. Just think of it as a creature with flying and +1/+1 counters that comes into play while robbing your opponent of something big. Basically when I have it in hand I just think "okay, I want to cast it this turn, so I'll just delete the next big spell I see". Pretty often by the time you can cast it you're gonna be countering something large, so you waste an opponent's entire turn and get a big flier in response.
If you had a way to consistently reanimate him, I would greatly suggest skullbriar. He's crazy good in counter builds
Definitely a sick card but I think this is the wrong deck for him... Maybe I´ll do a Skullbriar-Deck and see how it plays out! :)