Karador EDH V2

by mrgop1 on 15 June 2015

Main Deck (106 cards)

Sideboard (2 cards)

Creatures (1)

Sorceries (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Any suggestions?

Should i cut some creatures for more removal?

How to Play

Get your graveyard filled up and cast Karador asap, finish with some neat creatures.

Deck Tags

  • Karador
  • EDH
  • Graveyard
  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 964 times.

Mana Curve

Mana Symbol Occurrence

30044037

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Karador EDH V2

Replace Naturalize with Deglamer or Unravel the Aether. Nothing sucks more than holding a Naturalize in hand while starting at a Xenagos giving stuff double strike or a Purphoros in a token deck or a Blightsteel Colossus and being unable to do anything about it. Plus stuff is harder to get back from a tuck than it is the graveyard, and it avoids triggers like Wurmcoil Engine, etc.

I'd replace Explosive Vegetation with something like Wood Elves or Seed-Guide Ash. Why not make your ramp be something you can recur with Karador?

1
Posted 27 August 2015 at 13:00

Permalink

Replaced "Naturalize" with "Deglamer", absolutely love the artwork and the card is way better. I´m not that sure about "Wood Elves" and "Seed-Guide Ash" because they only get me forests, unlike "Viridian Emyssary", and the green mana count isnt that high...
Thank you very much for the recommendations, as it is my second attempt at EDH I really need some feedback befor bying it!

0
Posted 27 August 2015 at 21:23

Permalink

Farhaven Elf gets any basic so that might fit your needs better than Wood Elves. Bear in mind though that Wood Elves and Seedguide Ash fetch forests with no stipulation they be basic forests so that means you can get Overgrown Tomb with it which you're already running, or Temple Garden or Murmuring Bosk if you ever choose to add those.

I'd also consider Utter End somewhere as a removal spell. Yeah, it's one more mana than Putrefy/Mortify, but it's an exile effect and it hits any non-land target. IMO it's worth spending one more to be able to hit anything.

0
Posted 27 August 2015 at 23:02

Permalink

Well, thanks again i totally forgot about "Utter End" and added it. Also removed "Explosive Vegetation" for "Farhaven Elve".
I guess i wont add more shocklands because the deck is already expensive compared to what I´m usually playing so I´ll stick with the elve.

0
Posted 28 August 2015 at 12:48

Permalink