i would take out a blitstercoil weird and add another nivix cyclops
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stonewright will get u ur firebreathin for cheap and creatures paired with it would breath fire as well(fire breathing is "R: this creature gets +1 +0 untill end of turn)
nice deck but i am not much of a red mage and really am a white one that reminds me alot of my other beastmaster deck i use currently with the turn 3 victories and consistant turn 4 has not gotton many new cards in dragons maze or m14 thohttp://www.mtgvault.com/mrcamelsayshi/decks/beast-master-agro/beast master op
ya i agree about harbor serpant but i dont think i am casting enough spells per turn for incursion specialist
now to make them not able to do anything a certain curse of exhaustion possibility storm combo can help you
now if he bloodrushes while the ability is on the stack it will work (works the same as beastmaster)
now if they live off of the attack then domri second main can fight a big creature (from beast master pumps) against any of there living creatures. also domri is just to supplement the combo and offer removal as well as to get creatures. as far as protecting it goes if they attack domri then they have less blockers as far as im concerned
im trying to make it block constructed other wise that would be a good addition
just read u did see the slaughter horn and a 4/4 or a 5/5 beastmaster is a sufficiant win condition as the one drops and 2 drop will get pumped quite a bit
well then we got sluaghterhorn ghorclan and giant growth for pumping legion loyalist for trample (so they cant just chump block) and 12 pump spells is enough and for experiment one i guess il probably replace it with gore house chainwalker
firemind foresight searches for cards:P
isnt there a one mana version of pit fight in standard call prey upon?would that work better then pit fight
needs more beastmasters
kessig wolf run beastmaster op sortofand it is just splashing red where all the red sources are also green ones also supreme verdict op
where is your land?
4 nicol bolas is unnessesary as you will most like get more then one by the time u get to eight mana and they will clog up ur hand as u cant have to on the battlefield at once i feel 3 is a nicer number for it
very punny
This deck is pretty cool but why did they print two cards that do the same ability with the same mana cost and name them differently?
i really like slumbering dragons first of all and it is great when i have slow hand or verse agro which is becoming a thing though i do see your point and will probably put them in my side board
let me know how it does (plus any ideas for sideboard)
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