Izzet Combo Deck

by Mr_Bojangles212 on 06 August 2008

Main Deck (60 cards)

Artifacts (4)


Enchantments (3)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This deck has two main combos:
NIv-MIzzet the firemind + curosity= lot of damage
Izzet Guildmage + lava spike + Desperate Ritual = infinite damage.
There are also several creatures which get advantages from the playing of instants and sorceries(Wee Dragonauts,Gelectrode), and the deck has 4 isochron scepters(very usefull with counterspell or kindle).
The deck contains 9 direct damage cards and 7 counterspell cards.
It is a pretty well balanced and fun to play deck.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 9,694 times.

Mana Curve

Mana Symbol Occurrence

0360320

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Izzet Combo Deck

cool deck

check out my decks

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Posted 06 August 2008 at 00:58

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I really don't like Niv-Mizzet decks. They're so slow even though red is a color involved. It's surprising, and disappointing. I would suggest burying the dragon, and other cards like reya dawnbringer and dragon mage with a buried alive. That would be so much more powerful, but if u keep the UR format, I would change the creatures. 2 Rathi dragon, 4 Mogg Fanatics, 1 Sol Ring in there somewhere. Change the curiosity to Mask of Memory or Sword of Fire and Ice. U could switch creatures when u get'm

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Posted 08 August 2008 at 23:19

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Actually, rathi dragon would stop u from putting out the mizzet. Change to Fledgling Dragon or rakdos pit dragon. Sux though, Rathi is such a powerhouse.

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Posted 08 August 2008 at 23:23

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PS. if u didn't understand the use of reya dawnbringer. U would use buried alive turn 3. Or turn 1 with dark ritual. Bury reya, dragon mage, and mizzet. Use Reanimate, Animate Dead, Dance of the Dead, Exhume, or Zombify to bring out reya. She would, in turn, bring out the dragons.. i'd suggest dragon mage first to attack first.
A reanimator would change too much in ure deck, though... keep it ure flavor I suppose.

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Posted 08 August 2008 at 23:30

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One more thing. If u add the artifacts, whether u add 3 or more, I would replace 4 island and 4 mountain with with Seat of the synod and Great Furnace. Then fit Tinker in to ure deck somewhere. That should get the draw equip faster if u needed it, or an isochron scepter, too.

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Posted 09 August 2008 at 01:43

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It was fun working on ure deck. Check out any of mine and leave any comments or suggestions. I'm always willing to learn more from others' views.

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Posted 09 August 2008 at 01:46

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