Mill

by Mrbeck101 on 22 April 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Tags

  • U/B
  • Mill
  • Control
  • Modern

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 990 times.

Mana Curve

Mana Symbol Occurrence

0321900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill

This list looks great! Could use a bit more lands I would think, but hey if it works it works

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Posted 24 April 2015 at 01:21

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Nah, the lands are sufficient for the build, and he could cut down 2 if he wanted :D
I toy a lot with low mana in mill myself and can "see" the balance in the above.
There's a tradeoff between really milling with a lot of small sources and sometimes being manascrewed as a consequence. It will work wonders whenever it doesn't lock down on the mana.

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Posted 30 April 2015 at 06:56

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even burn doesn't go lower than 18... the lowest I see that ever works is strom at 15

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Posted 30 April 2015 at 17:46

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Frankly said, then you haven't seen enough experimental decks :D
I've worked with computer simulations for a large part of my magic playing, and later supporting my designs with a lot of weird test systems.

In my experience a burn deck with 16 lands can support 12 cards costing 2 mana total as long as the rest of your cards only cost 1, and his above design fits that mana solution more or less but with 2 aditional lands...

I currently toy with a 15 land boggle deck, which plays out fine as long as I don't face combo.
Here's the design, try proxying it and see how it plays out against a friend :D
http://www.mtgvault.com/wickeddarkman/decks/suicidal-draws/

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Posted 04 May 2015 at 06:51

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I don't Know man in theory with 15 lands I would statistically see 2 a game in a 60 card deck over 3-4 turns, but when you are physically playing and shuffling it just doesn't work out that way always..... math is great and all but I want to watch you do it at a PTQ and not get screwed on lands

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Posted 05 May 2015 at 22:23

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Which is why you need to proxy it to see for yourself if it works.
I could claim having playing it at so many ptq's with you still in disbelief :D
So run the deck yourself or have a friend play it. I have to mulligan with it a lot, but usually not more than once in a game.

It's a rarity with people who play such low amounts of mana, but I have seen at least 1 other boggle deck running 14 lands which is 1 less than me :D

Also regarding simulated vs real mana, the simulated mana performs perfectly when runned in real life.
One of my best manasolutions run like this: (in monocolor but can be cut into 2 colors without great losses)
22 lands
12 creature cards, 1/1 for 1 mana.
12 creature cards, 2/2 for 2 mana.
14 creature cards, 3/x for 3 mana.
That solution is very good at killing at turn 4-5 against goldfishes.
Here's the solution applied to a more realistic situation:
http://www.mtgvault.com/wickeddarkman/decks/legacy-azorius-1/

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Posted 06 May 2015 at 06:03

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well thank you for the civil discussion, I appreciate it. I will have to try some lower levels in decks with lower curve, I feel like the odds have been against me, although I do see the science says otherwise.

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Posted 08 May 2015 at 20:04

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If you are willing to experiment (and have enough time as well) you can use my "paper-slip" technique.
I use it for a lot of different tests, but want to give you an example of how you can "simulate" without the need of being a computer programmer.

In my suicidal draws deck there is 15 lands, and 2 of them are fetchlands.
How did I get to the point where I found out that 13 lands + 2 fetches were the best solution?

Easy. Take out 60 sleeves and 60 lands and put the lands inside the sleeves with the backside facing the transparent side. Use a scissor to make 15 slips of paper, mark 2 of them as fetch and put the rest inside of the sleeves as well.

now set aside a sleeve with a paper in it. This is your measuring tool.
Shuffle the rest of the deck sufficiently and draw 6 cards and reveal the top 7th card.
If the sleeve you set aside is the only land or if the top card is a land, write fetch on the paperslip. that you got ready. Otherwise write normal land.

Repeat this process with the same paper-slip until fetch or normal land is written 5 times more than the other choice.

If you do all this you should have the result that the paperslip is ending up with most of the normal land setting.
If not I may have written the wrong "script" to find out this solution.

Anyway's the paperslip should always provide you with the same answer each time, though you may need to increase the number needed to qualify an answer from 5 to 10 if it's very close.

Each answer will take between 4 hours to a full weekend depending on how complex you set up any paperslip structures.

I currently generate milldecks by using it and have recently gotten 4th place prices with such a product.

If you have the time I can instruct you a bit more on the use of paperslips!

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Posted 11 May 2015 at 06:41

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