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A bunch of walls and assault formation make a great combo. Not to mention Overgrown Battlement that spams green mana to pay for each wall to lose defender.
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You're deck may be okay at stalling for a time, but it doesn't actually have much chance of winning. In order to attack more easily, I would suggest that you include one or more of the following to attack without spending mana on Assualt Formation each turn: Animate Wall (W) - Aura - Enchanted wall can attack. Cheap, but lost if the wall dies. Rolling Stones (1W) - Enchantment - All walls can attack. This is your best enchantment (along with Assault Formation's passive). Could benefit an enemy, but that's a small price to pay. Wakestone Gargoyle (3W) - Creature - 1W: Creatures with defender can attack this turn. Good, but not a wall creature. Warmonger's Chariot (2) - Equipment - Equip 3: Equipped creature with defender can attack. Decent and stays if the wall dies.Next I would look at the walls that you have and see if they're actually necessary: Steel Wall (1) - 0/4 - No abilities. Angelic Wall (1W) - 0/4 - Flying. Overgrown Battlement (1G) - 0/4 - Tap for G mana. Vine Trellis (1G) - 0/4 - Tap for G mana. Wall of Essence (1W) - 0/4 - Psuedo-lifelink. Wall of Mulch (1G) - 0/4 - G + Sac a Wall: Draw a card. Wall of Omens (1W) - 0/4 - Draw a card. Wall of Wood (G) - 0/3 - No abilities.So: Steel Wall (Debatable) - Mana efficient, but doesn't do much. Angelic Wall (Keep) - Flying. Overgrown Battlement (Drop) - You don't need mana ramping when your whole deck costs 2 or less. Vine Trellis (Drop) - You don't need mana ramping when your whole deck costs 2 or less. Wall of Essence (Keep) - 0/4 - Psuedo-lifelink. Wall of Mulch (Debatable) - Drawing cards is good, but sacrificing a wall is a steep price. Wall of Omens (Drop) - At $1.30/card, this doesn't belong in a budget deck. Wall of Wood (Drop) - Doesn't do anything that Steel Wall can't do better and that's colorless.Now to the optional additions: Brave the Sands (1W) - Enchantment - Creatures you control have vigilance and can block an additional creature. Because vigilance is awesome and blocking is your strong suit, so it doesn't hurt to play it up. Rancor (G) or Chariot of Victory (3) - Aura or Equipment - Because you don't have anything else that gives you trample. Chariot of Victory also gives firststrike and haste. Angelic Wall (1W) - 0/4 - Flying. Crenellated Wall (4) - 0/4 - T: Target gets +0/+4 this turn. Somewhat high mana cost, but huge boost to toughness of whichever wall needs it. Especially awesome with vigilance. Wall of Tanglecord (2) - 0/6 - G: Reach this turn. Bigger than most of your walls and colorless. Can get reach if you don't have your flying walls out or don't want to block with them. Wall of Faith (3W) - 0/5 - W: +0/+1 this turn. This is a good way to use your extra mana. The base mana cost is a bit high, but it's worth considering. Living Wall (4) - 0/6 - 1: Regenerate. Somewhat high mana cost, but effectively indestructible and colorless. Necropolis (5) - 0/1 - Exile a creature in your graveyard: Necropolis gets +0/+[Its CMC]. This one is debatable. It's good for longer games when you have cards in your graveyard. Shifting Wall (X) - X/X - Great for a late game when you have extra mana. This is also one of the few reasons to include those mana ramp walls from above. Snow Fortress (5) - 0/4 - 1: +1/+0 or +0/+1 this turn or deal 1 damage to a creature attacking you. Though high mana cost, it is a nice way to spend the extra mana and its colorless. Wall of Spears (3) - 2/3 - Firststrike. This is so-so. I like to include firststrike cards just to deal with deathtouch creatures. Dazzling Ramparts (4W) - 0/7 - 1W, T: Tap target creature. This is a high mana cost wall and, though it has high toughness, I would only include it if you wanted a way to neutralize a particularly troublesome enemy creature.If you wanted to include black, you could include: Wall of Bone Wall of Souls Wall of Limbs Archers' Parapet If you wanted to include blue, you could include: Wall of Wonder Psychic Membrane Hover Barrier Wall of Denial Thunder Wall If you wanted to include red, you could include: Wall of Fire Æther Membrane Ætherflame Wall Other decent walls that you could include in white/green: Reinforced Bulwark Wall of Shields Alabaster Wall Fortified Area Ageless Sentinels Cathedral Membrane Wall of Brambles In conclusion, I hope that my advice helped and I would very much like to play the final product, it would be an interesting change of pace.
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