Mr_Aqua

8 Decks, 69 Comments, 3 Reputation

Hey sure! Idk if you can recall the name. But I shall return soon :] Hope all has been well, I have a few tricks up my sleeve since I've been gone ;]

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Posted 30 March 2012 at 20:44 as a comment on Robot Unicorn Attack!

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1st off, thank you for the big shout out, I really appreciate your impact on this community as a whole. I enjoy everyone of your idea's and all of your creations, and can't imagine what this online community would be without your contributions.

1. My favorite card, oh wow, that is difficult........ I have to go with rainbow efreet. It's a hell of a problem when you play a blue control deck with free counters like rewind and buybacks/ force of wills. I do enjoy keeping a 3/1 on the field with the ability to protect and dodge almost any spell :]

2a. When you play a game of magic, how do you like your library, straight or sideways?
2b. What is your favorite magic flavor text?
Mine is from Goblin Balloon Brigade, "The enemy is getting too close! Quick! Inflate the toad!"
Lol.

3a. http://mtgvault.com/ViewDeck.aspx?DeckID=127360 aka "Cruel Control" My friends deck that is always a blast to play against when he gets out nicolbolas. (That was sarcasm by the way lol)

3b. http://mtgvault.com/ViewDeck.aspx?DeckID=125886http://mtgvault.com/ViewDeck.aspx?DeckID=125886 Your very own "Intereo In Obscurum" deck, I loved the release of the lorwyn block and this represents faeries exactly in my opinion.

3c. And finally, I feel my third deck choice is one yet to be conceived. I would love to see an all changeling deck that would benefit from each-nicely.

And to conclude, thank you again for always giving your support and your great advice to the members of mtgvault.com, I believe I can speak on behalf of the online community and say that this wouldn't be the same website without you.

Happy Camping!!! :]

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Posted 16 January 2011 at 23:24 as a comment on surewhynot's 100th deck WOOOOO!

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I play a deck that wins on turn 1.

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Posted 15 January 2011 at 04:59 in reply to #115842 on T4 Hard Cast Emrakul

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Muddle The Mixture :] you'll see why, you can grab anything 2 cost from your deck, or counter something.

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Posted 12 January 2011 at 14:32 as a comment on GET TO THE THOPTA!!!

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Hey, thought I'd leave a little present for you that I stumbled upon..... A really awesome card draw/ free damage card to throw in, Cold-Eyed Selkie, a blue/green creature spell (you can pay with either mana) and whenever you deal damage to an opponent with Cold-eyed Selkie, you draw that many cards, and she already has islandwalk built in, so you can spreading sea's something, get all the +1/+1 from your other merfolk like lord of atlantis, since selkie is a merfolk as well, and draw on average atleast two cards after getting free damage.
If you did throw her in, I would take out the Silvergill Adept since he only gives you one card, you have to show your hand, and then does nothing after chilling on the field other than attacking.
With selkie you can cast, (yea you have to wait a turn to use her draw, but by that time you should have lord of atlantis or sovereign already out so next turn you already drew two cards and are in the same spot as silvergill, except, you can use her everyturn after for more and more cards.
Just thought she was an awesome little card.
Hope I helped!!!! Good luck!
Happy Camping!!!! :]

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Posted 10 January 2011 at 05:50 as a comment on Legacy Merfolk

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For the hard cast emrakul on turn four it is luck based, like any turn "whatever" combo, but you can easily cast him turn five six or seven and before he comes out, you can cast a number of eldrazi spells before turn four with the egg/dias combo. or even deathrender multiple eldrazi spells on the same turn with deathrenderer and skittering invasion combo.
-myr's are not really necessary since I have a lot of mana from the get go but thanks for the comment.
And I would throw in a couple of beast artifacts, but thats why i have sundering titan and steel hellkite, I need more colorless cards with great effects that are re-usable and non-creature, hopefully mirrodin besieged gives us all some lol
Thanks for looking! Appreciate the feedback. :]

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Posted 09 January 2011 at 20:43 in reply to #114179 on T4 Hard Cast Emrakul

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Ok just gonna start rolling these out, you can play a merfolk counter deck, or the white/blue merfolk deck and have access to a bunch of other cool cards.

I read the comments and it seems your going mono-blue, which is good, counter merfolk is hard to deal with too. Have you ever thought about throwing in some of the lorwyn merfolk blue spells?
I would definitely recommend the following:
-Merrow commerce, so you can attack with everything in the same turn, and have defense the next turn, or more mana with grand architect.... which brings me to my second point.
-Maybe adding a merrow harbringer, so you can fetch out of your library any merfolk card you need, and if it's a tribal merfolk spell you can get those too :]
and last but not least
- I would highly recommend throwing in some cryptic commands, since the versatility of it's effect can really make the difference in a game, if you can't counter something with it, you can tap all of your opponents creatures and flood them with damage the next turn if you choose too, more options = more win chance. This would be a devastating card to go along with Surgespanner, return target permanent after you attack with him, (unblockable with soveriegn of course so he doesn't die) then pay the 2 to send back something, have merrow commerce out, and everything you just attacked with, or tapped, including the soveriegn are now untapped and ready to block again. :]

And lastly:
If this was my build, I would try to abuse grand architects second ability, throwing in some artifacts so you can tap all of your blue creatures for 2 mana each, why not lol.

If you really wanted to throw in artifacts, pair it with the merrow commerce, and watch the massive amount of colorless mana flow from all your blue creatures.

Awesome deck! Good luck!

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Posted 08 January 2011 at 16:37 as a comment on Legacy Merfolk

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Instead of the quietus spike, why not try out rakdos riteknife? an awesome little red black artifact card, that you can sac your "at end of turn, sacrifice this creature" cards, and get more of an effect after you attack with them, since they have to be saced anyways you can get blood counters on the knife. BUt quietus spike is good for that early game hit from 20 to ten, so you might have to try it out.
Great deck though, good luck!

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Posted 08 January 2011 at 15:17 as a comment on The "Hand of Sacrifice" Deck

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Don't worry gorick, obvious trolls are obvious. :]

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Posted 08 January 2011 at 14:33 in reply to #113680 on T4 Hard Cast Emrakul

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by "sac it in response" I mean whatever creature their trying to get rid of, i can sac it in response with the deathrender attached to it. (hopefully)
obvious troll is obvious.

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Posted 08 January 2011 at 14:32 in reply to #111673 on T4 Hard Cast Emrakul

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Grindstone and painters servant. If you wanna combo that kills potently and quickly. Oh, I would definitely suggest that you either replace the jace's erasure with something better, or take the three out completely, never in my time playing have those been a problem for me to play against and to be honest, I think they actually helped me mill through the cards I didn't need at the moment haha. But yes, take them out unless your geared more towards a draw power deck, where this isn't the concept here in this one (obviously.)

And I would definitely look at taking out the wall of tangle cords, and the gomazoa, stick with the wall of frost's or try to add a little white and try out wall of denial, it's a great card for mill decks or control decks. A lot of your support cards are also 2 mana, so I would look into getting a couple of muddle the mixture's in here to either counter your opponents stuff, or get other stuff to your hand. And if you decide to go to the artifact mill route, look into thirst for knowledge, great card when you have an artifact to discard that you don't need at the time.
Good luck with your deck!

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Posted 08 January 2011 at 05:19 as a comment on millin like a villan

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This is an awesome deck! I would love to play it against my eldrazi deck! I'm loving the helm of possession's you have here, think i might look into picking one up and trying it out.

And tower of fortunes seems like a cool card, I was gonna pick a set up for three bucks the other day, but Im trying to see what other colorless cards are out there that might do something a little bit less expensive mana wise.

Keep up the creative decks bro!

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Posted 08 January 2011 at 04:26 as a comment on colorless

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Thanks for looking!
I love to see people when they see the summoners egg equiped to the death render, they think ok, what the hell is going on..... then I sac it with the culling dias, and boom, two big eldrazi creatures for four mana? and I get a charge counter on the dias to draw, AND I can minion reflector both of them for another four mana which is quite easy to do and attack on the same turn. I love this deck <3
Thanks for the comment!

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Posted 08 January 2011 at 04:20 in reply to #113615 on T4 Hard Cast Emrakul

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Thanks for the bump! Maybe I can get some nice artifact idea's for this deck :] (hoping)

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Posted 08 January 2011 at 04:14 in reply to #113518 on T4 Hard Cast Emrakul

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Yea, this deck is way to fast sometimes :] I think I might look it over a little bit more though and see if I can throw in something to mess with my opponent rather than just creatures, because permission decks without creatures are really bad to go up against with this, maybe gonna add an artifact that I can tap every turn for mana and some other awesome affect like making the opponent discard. Thanks for the comment!

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Posted 08 January 2011 at 04:13 in reply to #113529 on T4 Hard Cast Emrakul

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Thanks for the comments bro! I will definitely look at that vengvines deck and see if I can give some advice, I need to definitely look into those ulamog's because i hate getting doom bladed in the face -____- lol

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Posted 08 January 2011 at 04:11 in reply to #112829 on T4 Hard Cast Emrakul

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I would highly recommend adding these cards, this set-up looks nice, but a few cards that will definitely put it over the top are, contagion clasp, maining the tumble magnets, and taking out the spreading sea's. Let me explain why, you have the draw power, control, and removal pretty set with your spells, i would definitely take out or side board the spell pierce for infect deck's. but everything else is fine, maybe add another stioc rebbutal and your set. You don't have to worry about creatures to much or setting things up since your day of judgements usually hit pretty hard, and four is always good for control. I would definitely take out the halimar depths and main the four tectonic edge's or even three is ok, since your opponents lands are gonna be gone high late game, and less options late game is always good, (especially against valakut or elves with oran-rief lands.) and you don't really need to see what the next three cards are gonna be in your deck, your going to draw them with your jace anyways, and venser can just blink him to reuse his -1 over and over. You should be able to take anything your opponent can throw at you as it happens, and waiting one turn for that blue mana really makes a difference.


-Onto the explanation for the contagion clasps, these are just over kill in a blue/white control deck, you can proliferate ALL of your planeswalkers, take care of something lingering on the field, bounce it with your venser and proliferate to kill the creatures on your opponents field, give your tumble magnets more counters, lock anything else down that might have other wise survived, and oh yea, if they manage to last long enough till late game, and possibly cast something like lets say, emrakul? oh whats that, tumble magnet lock down an emrakul, how sad.....

oh and your card draw is already coming from your jace, venser bouncing your wall of omens, or bouncing jace like i said earlier. I feel as if the spreading sea's would really slow you down, you should switch those for the clasp's.

Everything else looks good, maybe take out the frost titan and add another sun titan, since most of your stuff cost three or less anyways, you can even return tectonic edge late game with him to mana screw your opponent. Oh and condems are sideboard definitely unless your playing kiln fiend or infect, your day of judgement should take care of everything else.

Good build, 8/10 for me, I feel you can make it a little more solid and consistent. Good luck!

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Posted 07 January 2011 at 04:39 as a comment on death by frost

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Frank and Sons! :]

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Posted 06 January 2011 at 22:32 in reply to #112829 on T4 Hard Cast Emrakul

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I have got to hand it to you, you seem to hit these things right on the head sometimes. Just finished buying the vesuva land's from a gaint magic shop I go to out here in CA. (They were pretty dam hard to find too lol) and played the owner of the place, that has a mean type 2 control deck. Lost pretty bad since he ran venser and tumble magnets, he was locking down emrakul and blinking his artifacts and his other jace to get his cards faster. Pretty neat if I say so myself. I am thinking of changing this deck up a bit to make some bigger impact on my opponents when I play, maybe a Minion Reflector to throw it out on turn three, and if the setup goes "alright" instead of perfect, i can play it on the smaller eldrazi's and attack same turn and still have defense on my opponents turn.
I will definitely consider the advice though, having a HARD time finding some colorless cards that disrupt the opponents game plan.

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Posted 06 January 2011 at 03:14 in reply to #112829 on T4 Hard Cast Emrakul

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your deck should run a little smoother now that you can swing and destroy :] good luck!

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Posted 06 January 2011 at 03:05 in reply to #112778 on turn 3 win infect

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