Indomitable Artifacts

by MrAdam5 on 01 January 2013

Main Deck (60 cards)

Sideboard (15 cards)


Land (1)

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Deck Description

My artifact deck I've been altering as I play and learn new cards. This is my latest iteration and I think the strongest build yet.

How to Play

Stage One
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The first set-up is to ramp up some mana. Either use Fabricate or Tezzeret to fetch the mana generators or land. Now is also a good time to try and get Unwinding Clock out. This will give you more protection during everyone else's turn--opens up your mana, keeps any of your creatures untaped.
Next set-up is to get Indomitable Archangel out and copy it with a Metamorph. This gets you a shroud-lock.
Once shroud is in place get Darksteel Forge down. Now you are virtually untouchable.

Stage Two
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Lay down Mycosynth Lattice. Now everything is artifact, and all your stuff is indestructible and shrouded.
Enter: Memnarch. ("Oh, that's a nice EVERYTHING you have there.")
Proceed to steal everything, every turn.

When you're ready to end it (if everyone hasn't given up already or used Fireball on you) Tinker into Blightsteel Colossus and start swinging.

Deck Tags

  • Artifact
  • Control
  • Lockdown

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 965 times.

Mana Curve

Mana Symbol Occurrence

1023101

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Indomitable Artifacts

Being mostly artifacts I would toss in a couple more sol rings, one more Chromatic Lantern, and maybe two more Mox Opals. Then take out Gilded Lotus, Alloy Myr, keeping in mind this will make your Master of Etherium more powerful, plus on the subject add two more of these guys would do awesome, they are much better with low casting artifacts and artifact lands. Also Steel Overseer is a great addition to this deck too, and another idea is Mycosynth Golem this guy is crazy with higher casting artifact creatures.

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Posted 21 January 2013 at 02:15

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If I come across more Sol Rings I'll probably add them, but more Mox Opals would be a waste due to the Legendary rule. I usually end up fetching it (along with the rest of my mana artifacts) and if I had more Opals they would just be dead draws.

Good suggestions on the others, the only reason I don't have more Master of Etherium, Steel Overseer, or Mycosynth Golem is because they seem to be a rarity. My local shops don't have them and no one has/wants to trade for them (at least not for anything I can offer). Defiantly want them in there though, at the vary least Steel Overseer.

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Posted 21 January 2013 at 02:40

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Yeah, I forgot about Mox Opal my bad I forgot I used to feed my extra Opals to Arcbound Ravager and cast another. But, I guess another idea would be the old staple Lotus Petal there common plus maybe only a couple bucks a piece. One, and I play Memnarch as an EDH commander and one card that works great with him is Training Grounds lowering the cost of his abilities.

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Posted 21 January 2013 at 03:16

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True that. I do have a playset of Lotus Petals on hand but I'm not really a fan of their one-shot use. Not in this deck anyway.
Training Grounds was always pretty nice. If I decided to sideboard in the Adjudicator that would probably be a good addition to go with it to get more use from it.

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Posted 21 January 2013 at 21:49

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Why do you need two angels to be out? Surely if mycosynth is out, the angel would be an artefact shrouding itself? But it's a good looking deck my friend

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Posted 21 January 2013 at 04:02

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I have two in there to increase the chance of drawing them because I have no easy way to fetch them as is. I can only dig for them as they are my only non-artifact creature. I do have Wargate in there for that reason though, so if it came down to it I could drop one.
Thanks for the comment!

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Posted 21 January 2013 at 21:44

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My bad bro, I wasn't very clear with that question: was just wondering why you'd copy the angel with the metamorph? Wouldn't it be quicker to just mycosynth the angel itself?

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Posted 23 January 2013 at 10:25

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True, it would be easier that way. I guess it all depends on the draw. Mana wise its cheaper to play the Archangel and Metamorph in the same turn, whereas I would need 10 mana to do that with the Lattice. Tinker would make it cheaper, but them I'm loosing an artifact (usually land) early game when I could be using that to pull out something bigger like the Forge or Blightsteel.

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Posted 24 January 2013 at 19:34

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