White-Black Control

by Mortalsmurf on 26 September 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Since Black has a lot of abilities, that allows it to destroy tapped creatures, and white has a lot of abilities that allows it to tap creatures, I've long toyed with the idea of combining the two, into a salivating madness of destruction

The whole idea of this deck is to destroy the opponent's creatures and pick them back up to fight on your side, whilst keeping him crippled by removing his remaining cards directly from his hand.

Deck Tags

  • Other...

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 3,750 times.

Mana Curve

Mana Symbol Occurrence

5405530

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White-Black Control

I think its strange to play 4 emeria and only 2 plains. Other than that it seems good. I would play more spot removal though.

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Posted 18 January 2012 at 15:05

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Oh lol.. I fail xD

0
Posted 23 January 2012 at 21:30

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add more lands, until 24!!

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Posted 18 January 2012 at 15:19

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although I love Necromancer's covenant, isn't it a bit expensive to play 4 times?
I'd personally remove 2 and add 2 Gideons Avengers, since those will be buffed a lot with a deck like this.

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Posted 18 January 2012 at 18:35

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Hum, true. I misread some of the stats on the covenant.

1
Posted 23 January 2012 at 21:33

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Edge of divinity ? Nip gallyon? Would beef up the deck a lot

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Posted 01 February 2012 at 11:19

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