have you looked at savage beating? it turns into a one turn general damage win in ths system.
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have you thought about putting in a savage beating? I know I use it for a one turn general damage win.
you could use pretty much anything to lower the mana ramp of the deck. I see several big creatures who benifit from Jhoria, but you need to survive those 4 turn intervals before they come into play. Also, any bouncing and your now four more turns out... Like a previous commenter said, boardsweepers would be very benifical. Good Start though
I can't even imagine making this deck in reality. Though I really really want too... Good job sir! I have allways tried to work on the other cards in this cycle more... Morsious
You should check the new scars of mirrodin set, it will make lots of combos in here even better! On another note, look into getting Dross Scorpion. Untapping artifacts when you send artifact creatures to the grave yard can be super fun. (expecially if all lands are artifacts). I can't explain it well over the internet, so the key cards are Karn, Mycrosynch Lattice and the Dross scorpion. Oh, and turning the other players lands to creatures. I like what you have here. Morsious
I did, and the problem with basic colored lands is that you are only allowed to use colored basic lands that match the colors of the general. Which, for karn is none... so that is the challange. I had really added to this deck with the new scars of mirrodin set and need to update this list. I think it will be fun.
Actually, because the saporling can be a saporling on the stack before its in play, it becomes a land while on the stack as a state-based action. Then it comes into play and triggers landfall. Also: I called Wizards costumer support before I made the list to make sure it worked the broken way like I wanted it to. Finaly, The crab only has be played on one turn. then I can produce all of the saporlings for that turn, and end it. The biggest weakness right now is a lack of flying creatures. which I need to remidy still.
I might actually drop the fire cat and the Ascension cards for braid of fire and furnace of rath. The ascension takes to long to activate so far in my test games. And I haven't even seen the cat once, and it really sticks out like a sore thumb. The braid of fire really looks interesting though, I might take some mountains out to run it.
Im glad to see this is on the top