The Armory

by morose on 08 April 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Auras fo' life yo.

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4802200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Armory

Cool deck. I love enchantment decks. something different.

With 3 Greater Auramancy, your creatures won't be able to get very big if you can only put one aura on each one. Could you not find a better B/W creature than Bloodied Ghost? Maybe because it had flying? which I guess would make sense.

Pretty cool deck. Looks like fun to play.


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Posted 08 April 2009 at 15:33

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I think for the mana, Restless Apparition is better than Bloodied Ghost. It's harder to kill and it pumps itself. Something like Mine Excavation would also help you get your all-important enchantments back from the graveyard. Personally, I'd play Spirit Loop over Spirit Link. You'd only have to include 1 since it recurs itself, freeing up a spot for more enchantments, perhaps such as Battle Mastery.

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Posted 08 April 2009 at 17:28

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There are 11 creature enchantments, and 15 creatures, so really only one per critter should be necessary. Plus, once the Auramancy hits the table, you opponent is probably already in some serious trouble.

I've debated between Restless Spirit and Bloodied Ghost for this... persistence vs. flying... and either one could work. However, while the pumpable Spirit is better with Spirit Link, the other 2 enchantments take away the need to pump him up for the most part and flying let's you drop a big ascension on him and just pound an opponent.

I'd play with Spirit Loop in this deck in a hearbeat if I wasn't trying to keep to just cards that are legal in current standard. Spirit Loop with the Evershrike is awesome. :)

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Posted 10 April 2009 at 11:26

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