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Object: see how fast you can get the Gilt-leaf Archdruid running. Then use X cost abilities/cards to finish the opponent with their own land.
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i like archdruid, needs to be played more, but maybe add in a couple vanquishers and commands to get some quick deffense and then tutor your archdruid, full proofing taking your opponents lands.
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i like archdruid, needs to be played more, but maybe add in a couple vanquishers and commands to get some quick deffense and then tutor your archdruid, full proofing taking your opponents lands. check out my 5 color control deck,http://www.mtgvault.com/ViewDeck.aspx?DeckID=15853
Primal Command is a great idea, I made room for 2 in the deck. I'd like to run more solid creatures like the Vanquisher, but until I play test this I'm concerned about watering down the number of druids any further. I'll definitely keep that in mind as well though. Thanks for the critique.