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Any deck ideas you would like to see or any tips for the current deck are welcomed below. You can also check out my other decks with my page link. I'll also check out any decks based around graveyard play, so if you have one or know of one, send me a link!This deck is based around creatures coming back after they die and giving them +1/+1 counters. Once they're back on the field, you want to use another card to remove the counters so that your creatures keep coming back no matter what. This deck is very friendly with field wipes, especially if you have backup enchantments in your hand to remove the counters you get once your creatures return.
I feel like the mana curve might be too fast for a normal deck, but with only dual/tri lands (come into play tapped) I feel like it's an okay curve.You want to start dropping creatures onto the field and attacking. If they die, it's okay, they come back. Once you start accumulating counters, you'll want to remove those to start removing your opponents creatures.Ion Storm can deal damage directly to your opponent while saving your creature from a stay in your graveyard, Ooze Flux can create empty bodies while saving your creatures, and Retribution of the Ancients can be used for creature removal.Once Flayer of the Hatebound is in play, you pretty much want to zerg your opponent; either they're taking damage outright, they're blocking and losing creatures, or they're blocking and taking damage from your creatures returning.Ghave, Guru of Spores can remove counters from your creatures while providing you an army of empty bodies. You can even sacrifice those tokens to add +1/+1 counters to creatures. (I'd say maybe Hound of Griselbrand because double strike.)All the while, these creatures dying trigger Deathbringer Thoctar, whose effect you can use without paying mana for lots of damage.
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As long as you're going w/ taplands, I'd suggest Jungle Shrine & Savage Lands (also tri-color lands) in place of some of your dual lands. Very nicely done, +1.
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