MoreOn617

50 Decks, 39 Comments, 3 Reputation

for the sideboard: Alpha authority
this card in combo with madcap skills makes unblockable

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Posted 24 March 2014 at 18:22 as a comment on Honey Badger don't care.

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you get trample via rancor

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Posted 23 March 2014 at 17:59 in reply to #449061 on [Mod] Mayael' True Power

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Fatal Frenzy is worse than Bloodrush? same manacosts but you have to sacrifice the unit
yeah well i put 1 in =P

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Posted 21 March 2014 at 14:40 in reply to #449061 on [Mod] Mayael' True Power

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The aria is not the real win option thats right but this stands in the h2p.

rush of blood isnt that good of use if you act fast its a realy hard finisher but thats all. think about this:
(your) turn 6 Xenagos out; Mayaeal's Atem out; 6 lands (i dont care about the color so lets say 4x shrine and 2x reflecting)
>>>>>> Usualy you work faster because of the ramp <<<<<<<

1.put out a 5/- (like Spellbreaker Behemoth) (4 mana)
2. Rancor it (1 mana)
3. use the ability of Xenagos to get it +X+X (in that case: +7+7) and haste

there is no mana room for Blood rush in this turn but in the next turns upkeep:
1. you play it as a react on your spellbreaker (+7+0) earn 10 life and +1+1 (its 15/8 now)
2.Xenagos +15+15
3....
4. Profit

Chameleon Colossus is just the same problem not usualy 5 power also his activated ability is soooo expensive and not manaclear i mean you can activate it max 1/turn.
Feral Animist just have the problem with his low startpower and life i think 1 lightning bolt and he is a goner

and the +1+1 counter users ... well this sounds like a whole new deck i mean will there the atem even trigger? you can construct your idea maybe its good

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Posted 20 March 2014 at 23:29 in reply to #449061 on [Mod] Mayael' True Power

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mhh pretty matching ill put in 2

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Posted 20 March 2014 at 21:54 in reply to #449029 on [Mod] Mayael' True Power

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cause its 0/0 and with that not protected from the spellbreaker
but the rest would be okay but still not 100% matching

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Posted 20 March 2014 at 21:39 in reply to #449027 on [Mod] Mayael' True Power

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yeah but freaking expensive^^
more than 1 would be lethal for the deck's speed and if you play with 1 in the deck you would need some tutor...

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Posted 20 March 2014 at 20:47 in reply to #449001 on [Mod] Mayael' True Power

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good idea the rush of blood is realy strong even if you dont use it as the win con you will get 10 life out of it!

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Posted 20 March 2014 at 20:39 in reply to #448867 on [Mod] Mayael' True Power

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jungle shrine + reflecting pool = your whole manabase
i could add some fetch lands but they are $200 each

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Posted 20 March 2014 at 20:36 in reply to #448895 on [Mod] Mayael' True Power

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na man the atem just gives you a lot of power: think about each upkeep 1 x1+1+ on each creature you controll. with more than 1 of those even your birds of paradiese can get dangerous

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Posted 20 March 2014 at 20:35 in reply to #448930 on [Mod] Mayael' True Power

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btw with replacing the lands this deck would be very much cheaper ;)

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Posted 20 March 2014 at 10:57 in reply to #448828 on [Mod] Mayael' True Power

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Unflinching Courage is not that matching because you often work on 5 mana with the god out: check the h2p
also both spirit loop and rancor are comming back to your hand in case somebody uses threat removals
i prefere spirit loop anyway because you can enchant it 2x on 1 creature and will get 2x life

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Posted 20 March 2014 at 10:51 in reply to #448828 on [Mod] Mayael' True Power

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Yeah the charm could save your ass sometimes but usually you run in with haste / trample / +x+x (maybe firststirke/lifelink) so you dont care much if your enemy got a wall of creatures> you have the stronger one + trample. but i add it in the sideboard (replacing wrath of god) against weenie aggro
Im still not sure about that gloryscale i mean it could be great but still killed with 1 lighting bolt for 1 mana
The griffen is nice is your enemy plays burn but well... if he plays burn he will kill that first^^ no question about that.
if i tap the knotvine mystic then the ultimatum wouldnt be that much usefull > 1 creature less to get big

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Posted 20 March 2014 at 03:48 in reply to #448772 on [Mod] Mayael' True Power

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Naya Charm is not that strong i think (you can proof me wrong)
Gloryscale is 3/3 usual so i dont prefer him
Radiant Kavu = Vintage
Retaliator Griffin is too low on damage (i think) as well
Titanic ultimatum is reeeeealy expensive and i get trample from rancor much cheaper, firststrike from rakeclaw BUT the lifelink is a pretty good idea i might do spirit loop in the deck

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Posted 20 March 2014 at 03:31 in reply to #448772 on [Mod] Mayael' True Power

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[Mod] = Modern
[Sta] = Standard
[EDH] = Commander
[Leg] = Legancy
etc
i just most likely work with modern

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Posted 20 March 2014 at 03:24 in reply to #448769 on [Mod] Sliver

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souls grace is pretty nice but the rest is eigher slow or unnesseary

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Posted 20 March 2014 at 03:15 in reply to #448756 on [Mod] Mayael' True Power

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http://www.mtgvault.com/moreon617/decks/mod-sliver/ here you go the sliver deck: pretty strong but only in mass cant fix boardwipe

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Posted 20 March 2014 at 03:13 in reply to #448756 on [Mod] Mayael' True Power

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Rith, the Awakener is vintage and why should i spam sarothlings?
Mycoid Shepherd is pretty cool but a case for the sideboard in case somebody rushes/ threat removal etc

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Posted 20 March 2014 at 02:50 in reply to #448758 on [Mod] Mayael' True Power

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ill build a sliver deck myself and give you the link as im finished

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Posted 20 March 2014 at 02:45 in reply to #448756 on [Mod] Mayael' True Power

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i dont think so
this card takes 5 lands to be dangerous the most of this cards are rly aggresive with 3 lands or you have units which you can tap for mana

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Posted 20 March 2014 at 02:35 in reply to #448748 on [Mod] Mayael' True Power

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