HA ha He Ha infinite (Modern)

by Mordornoob on 23 October 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (12)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Budget modern infinite combo.

How to Play

So this deck has multiple infinite combos.
Myr Retriever+Grapeshot= lots of damage.
Myr Retriever+Bitter Ordeal=exile entire library
Myr Retriever+Altar of The Brood=mill entire Library

Of course the tutors are in to try and get the combo as quickly as possible. The deck is not the best for modern and probably not tier one but it could be awesome to play with. It's also a cheap option and could offer a modern deck for anyone to play. I'm open to any suggestions just throw them at me! But make sure if you make a suggestion also suggest what to take out to bring something in so I can consider.

Edit/Deck Update:
I'm adding 2 Steam Vents in place of 2 Blood Crypts. I'm having issues with actually getting the blue source I need to cast the combo after playing the deck multiple times.

The other change I've made is I've taken out slight of hand and replaced it with ponder. Ponder is overall better than slight of hand simply because of the shuffle.

Next I've taken out spell snare and replaced it with Mana leak. Mana leak is an overall better counter spell than spell snare and it helps you counter late games threats a lot easier than spell snare.

Deck Tags

  • Infinite Combo
  • Heartless Summoning
  • Modern
  • Budget
  • Combo
  • Fun
  • Multiplayer
  • Myr

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 3,300 times.

Mana Curve

Mana Symbol Occurrence

0161730

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for HA ha He Ha infinite (Modern)

It's worth noting that you need two Retrievers for the combo to work, making it more difficult to assemble the combo.

Krark-Clan Ironworks is a card that could be a substitute for Heartless Summoning as its end result with Myr Retriever is the same. Maybe include KCI as Heartless 5-8?

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Posted 24 October 2016 at 10:39

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The deck is a budget version of something nasty that has seen little play.
It usually plays a black critter that enables you to draw when a creature goes to the grave or something, which makes it all explode.

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Posted 24 October 2016 at 11:44

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Harvester of Souls or Grim Haruspex?

Dark Prophecy can do the same job too.

Just checked. All 3 of these "draw for creatures dying" cards are under $1 a card.

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Posted 24 October 2016 at 12:59

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Yeah I see what you mean, that's mainly why it has the tutors in the deck though, to be able to search and search until you get the combo. But of course this deck is not tier one, it probably won't beat any of the tier one modern decks and if it does then you probably got a really good hand. There is a side board that is pretty much put together to combat all the pesky decks that people run in modern. But other than that, it's still budget with the right amount of counter and tutor I will take your suggestions into account though thanks so much!

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Posted 25 October 2016 at 22:37

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Ha, this is great! I love infinite combos, looks like a lot of fun to play. +1

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Posted 24 October 2016 at 18:33

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+1 to your +1 :D

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Posted 25 October 2016 at 11:17

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Yo thanks so much for the feed back, and thanks for the +1. Hopefully you have a lot of fun playing it, that was my intentions!

2
Posted 25 October 2016 at 22:34

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What about using Gifts Ungiven to get your Myr Retrievers or (I know it's not exactly in your colors, but) Ranger of Eos?

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Posted 15 July 2017 at 06:32

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Gifts Ungiven is a great card but not sure what I would take out plus it would be difficult to give you want you want out of the 4 different cards. They will just put the value in your graveyard. But it's a good consideration. I need to find more tutors that would help me get myr retrievers. Playing around with the deck a bit and playing it multiple times till the combo works has made me notice a trend. I either die really really fast. Or I never get the mana to actually cast what I need to cast to get the combo off. Essentially instead of using 2 blood crypts I might have to use 2 Steam vents, it would give me the blue mana I'm missing and still work towards casting grape shot. I've notice that mainly what is happening is I always get a blood crypt when I need a blue source. I have plenty of black already so might as well just add the red blue source for 2 blood crypts.

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Posted 20 November 2017 at 18:40

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HAHAHAHAHeartless summoning is a broken deck.
Loses to most matchups game 2 and 3, maybe instead of demystify, have disenchant?
Gets shrecked by leyline of void, tormod's crypt, you can beat rest in peace, you lose to graveyard hate in general.
Heard of a way to guarantee the combo with Gifts Ungiven.
Can't figure it out though.
Overall, great concept. If you turn one Thoughtseize their thoughtseize and force them to turn one fetch a shock and thought scour themselves, you'll be pretty happy. ;)

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Posted 20 March 2019 at 01:19

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Yeah I've tried to figure out better ways to get the combo faster just hard unless you can take a peak at their hand and figure out a way for them not to remove your combo or aggro your face down.

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Posted 03 April 2019 at 02:34

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I have had great fun with glint-nest crane in one of my own decks (Phenax mill)
If you follow DEDWARDS advice to include krak-klan ironworks, you will have more artifacts to include glint-nest crane. It will work as an early blocker against the type of aggro that finishes you at turn 3 if you haven't gotten your combo, and will buy you a turn more while increasing your odds of drawing the combo.

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Posted 26 March 2019 at 10:54

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ironworks is banned and without it you dont have that many targets with crane

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Posted 26 March 2019 at 12:07

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Whoa, I must have been away from modern for too long a time :D
When did they ban it? I never considered the krark-clan ironworks deck to become too much of a threat. Do you know of any articles related to it ?

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Posted 26 March 2019 at 14:37

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https://magic.wizards.com/en/articles/archive/news/january-21-2019-banned-and-restricted-announcement

KCI was banned on 21 January 2019

1
Posted 26 March 2019 at 20:06

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KCI was 20% of the meta at the time. Not even GDS beat it. Everyone had a sideboard for it.

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Posted 27 March 2019 at 00:44

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Everyone had a sideboard for it and even that was not enough. A skilled KCI player knew how to manipulate game rules involving how KCI works in such a way that it got around most forms of hate, and even had a backup plan for the hate it couldn't work around in the form of Sai, Master Thopterist.

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Posted 27 March 2019 at 06:18

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20% of the meta is quite a bit, most of the time a popular deck stays around 13-14% so it must have been huge.
I do remember the days when eldrazi were at 40% of the meta, and wotc just removed eye of ugin, so removing krak-clan ironworks is a bit over the top in my oppinion.

The deck must really have grown since hatred didn't fix it :D

I'm usually a "masterhater" using obscure hatred cards, and back when I met the deck last time I didn't consider it much of a threat.

I've looked at some decklists, and is still wondering why it's so hard to beat :D The modern meta must really have changed :D

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Posted 27 March 2019 at 15:03

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KCI was difficult to pilot (I still don't understand some of its interactions), but the few who could pilot it properly proved how bad it was to play against. I think the trick revolved around KCI's ability counting as a mana ability, ie: can't be responded to.

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Posted 27 March 2019 at 17:23

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Popular decks are only at most 5% of the meta. Dredge is the most, and it's 5. So a huge chunk of it is decks that are good that are original. Modern is a very diverse format.

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Posted 27 March 2019 at 21:31

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THERIGHTBOI:
For several years I've been using mtgtop8 as a % measure of topdecks when supporting a friends attempt to beat modern (He's an oldschool champion, still winning 1st places in denmark and once in sweeden)

They outline the % well there, and traditionally 1 deck would have 13-14% while a couple of others would be at 9-12%
At this moment ardent phoenix is the topdeck with 12%

It will go up to 13-14% when the meta has regained it's stability.

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Posted 29 March 2019 at 14:11

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I do believe there is a difference between play % and win %

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Posted 29 March 2019 at 17:21

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I assumed he was talking about play % :D
But then again, none of us have specified it except for now :D

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Posted 30 March 2019 at 11:10

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Also, opinion was that kci was boring to watch and was lowering viewers retention on twitch. Wotc wants mtg paper to be an spectator sport like chess or darts, they can't let solitaire rocks like this live long.

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Posted 30 March 2019 at 12:59

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Modern at one point was:
Wanna play solita- I mean play against KCI?

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Posted 31 March 2019 at 18:08

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Solitaire players are the funniest to bring down :D
They allways concede faster than anyone else when their strategy fails.
I've never met a deck (or card) that I wanted banned in all my 20+ years of playing magic.
It's sort of the challenge of playing against the odds that drive me.
(And the ravaging of those with a "high and almighty" ego just because their deck is widespread)

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Posted 02 April 2019 at 10:46

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Yeah I've had issues with aggro, I was going to take the deck and make an entire new one with more creatures and maybe not make it infinite? But the combo is too fun, regardless I'm going to find a better way to stop aggro and update the list and also make another list with heartless summoning.

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Posted 03 April 2019 at 02:33

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You can look into making it just a value card. I once ran Heartless Summoning to slam cretures like Grave Titan early. I even ran Phyrexian Metamorph because with Heartless and Phyrexian mana, I could pay {1} (and 3 life) to copy ANY creture or artifact (don't even need to play blue). My backup to the "ramp" Heartless provided was [[Wayfarer's Bauble]], which if played on turn 1, ramps you to have the big threats out 1 turn earlier without the - 1/-1 penalty of Heartless.

I ran RB, so I could include cheap sweepers like Anger of the Gods to stem the stream of aggro.

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Posted 03 April 2019 at 05:29

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