the primary goal is to utilize liquimetal to coat lands. planeswalkers, whatever you like....and break it apart..the combination of a vandal or a scrapmelter on the board with coating, and a splinter twin is pretty much a win as long as you can keep them there...hence the card search to grab things like turn aside to protect your assets on the field, then just swing away till your opponent drops.
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Still working out the sideboard for it, the Turn Aside are main'd for asset protection. Once ahead of their land curve with as many sac lands as people tend to run in standard they run out of steam pretty quickly. I feel that proliferate isn't needed as I axe'd the Cannons...{too slow}... in favor of more bounce with card advantage. I only need to buy time to burn out the land draw and it's game. The only thing that may punch me in this environment with this current incarnation is Titan Ramp. Absolutely crushes U/W Control, and Dredgevine.