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Pretty straight forward. 1-2 creatures to make ample use of the instants and sorceries and then swing away. Artful dodge and assault strobe would be ideal, but not needed. Thinking about working in Double Cleave instead of Assault Strobe or in addition to but the two weight is giving me pause.
Turn one Delver Turn two Kiln Fiend Turn three Assault Strobe on the Kiln Fiend, Artful Dodge the Kiln Fiend. then Flashback the Artful Dodge or Probe or Serum Visions. Or Turn one Delver Turn two Kiln Fiend Turn three Brute Force/Lightning bolt the Kiln Fined and Double Cleave/Assault Strobe the Kiln Fiend.
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Seems suspiciously like mine . . . Anyway, since this is a combo play, you should want to run four more spells that give double strike (Double Cleave or Armed // Dangerous) and four more spells that make the creature unblockable (Distortion Strike). Put in two more Mizzium Skin for Visions of the Beyond (useless except in mill), and you'll need far more land to make sure you have three of them by turn three. Here is mine: http://www.mtgvault.com/vintageftw/decks/5-turns-or-less-2/
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Yeah I was thinking about running double cleave (as I said in the description) and distortion strike was in the deck at first, just not sure about them though. I took a look at Armed//Dangerous as well but if I'm paying the extra mana, I'd want it to go at instant speed. I'll work in the Double Cleaves and probably swap the Visions for the Mizzium.