The Temple of Silence is in mainly for the scry and the Toil is just gravy. Revoke might be the way forward instead of Wear//Tear. It's still up for debate for me as exile is really strong, but so is the potential for getting a two for one trade.
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Sadly not.
Absolutely trying to keep it standard. Thanks for taking a look though.
Descendant's Path and Mutavauts anyone??? If you are hunting for the eldrazai any way, might as well get them for free. Hell you even "Cast" them with the to get their hard cast effects.
If you are going to run the Time Sieve yout might as well put in a Thopter Assembly to get infinite repeats. Or if you are running sword of the meek, might as well run the Legacy staple Thopter Foundry combo with it.
Some of the cards could use an upgrade. Darksteel Ingot for the Obelisk of Jund for example. There are a few other obvious ones that you could make use of but other than that it feels like this deck is trying to do a bit too much. Fodder tokens is fun and has lots of potential, but it seems like this deck is trying to be a token deck/fodder token deck. I'd go for just one or the other. Jund colors seems more setup to make use of token fodder so I'd lean that way.
No Food Chain? Two card infinite combo with your commander seems pretty solid to me. I'd rotate it in for competitive games and have a host of search options to go with it.
No Craterhoof Behemoth? I'd have thought he'd be the first card in a token deck like Rith. If you are dropping a big drop like Emmaris, I'd slide him in in her place.
Thanks for the suggestions, as you can see I've already worked some of them in. The reason I went of Aetherize instead of Cyclonic Rift is I play commander in 5+ player games. Aetherize draws a bit less hate from all the other players, and in our games that can mean the difference between losing early or winning late.
First, thanks for taking the time to look and comment on the deck. Magma Jet has been spoiled as being reprinted in the upcoming Theros block, hence it's inclusion. All the other choices have also been made to keep the upcomming rotation in mind as well, which eliminates Faithless Looting sadly. I'd love a better or cheaper dig spell than Uncovered Clues (I might just depend on Magma Jet), but until one gets spoiled I'll have to settle for something that digs 4 down. Couterspells I tend to place in the side board as I see them as stronger tech for game 2-3 than for game 1.
So much sacrificing, it almost demands an It that Betrays to be put in. I love it none the less though, nice job.
9/25/2006 The activated ability doesn't affect whether the land is basic or not. It overwrites any other land types. Being a Forest gives the affected land the ability "{T}: Add {G} to your mana pool." Official ruling on Gaea's Liege. So no, the island in question wouldn't be an island anymore.
I'd go with Filibuster for a deck name.
What format Top?
Call to the Kindred would be a useful addition as the whole point would be to get the eldrazi out faster. It lets you dig deeper for the same effect once you've got a changeling out eldrazi out. Not as durable as decendant's path but it gives you more chances to draw the effect you are looking for.
I'd splash in white for Angelic Accord. Each time you pop the Trading post for life you'd also gain a 4/4 angel. Hard to argue with free angels.
Yeah I was thinking about running double cleave (as I said in the description) and distortion strike was in the deck at first, just not sure about them though. I took a look at Armed//Dangerous as well but if I'm paying the extra mana, I'd want it to go at instant speed. I'll work in the Double Cleaves and probably swap the Visions for the Mizzium.
I'd also take a look at other creatures that give you a similar effect that would give you other options incase you don't draw down on a Weird. Kiln Fiend, Nivix Cyclops, and Wee Dragonauts would all be useful for this purpose.
Artful Dodge, Mizzium skin would be useful adds. The Dodge gets you through your opponents creatures, the Mizzium skin gives you a counter to quick removal.
I'd drop the Growth Spasms, and swap out the Serum Visions for Ponder. The draw before the deck fixing is kinda counter productive. I feel like ponder would give you better synergy with your deck as it digs a little deeper and draws after the fix.
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