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Agent of the Fates - Creature with deathtouch and built in removal? Really good stuff.Exava - Very good finisher, not as expected by enemy as hellrider was, ligntning strike won't kill her. Flailer - Rakdos version of Smiter. 4 on front for 3 mana is ok, and u always can sac it for additional dmg, especially with Titan's StrengthCackler - Just opening, 2/2 vanillaTormented Hero - Card that people underestimate which is wrong. a 2/1 dor one mana is good in fast deck, and its heroic gives u an option of 3T win (1 Hero 2 Madcap Skills 3 Armed).Spike Jester - Great card, aggresive as hell, and enemy's Sylvan Caryatid is not a problem for itMadcap Skills - really strong aura, if enemy does not have removal on hand, u are on straight way to winLightning Strike - ...Magma Jet - best burn in standard Titan's Strength - another underestimated card. It can be removal, additional 3 dmg, buff Flailer's ability and so on... And scry. Never forgot scry. Armed - Double Strike is nice. Always. Dreadbore - Desecration demons, planeswalkers, hydras; Beware!Side:Agents - For hexproof decksBurning Earth - Any decks that have more than 2 coloursElecktricery - Because fuck you pyromancers and tokens, that's whyRakdos Charm - Spellheart Chimera decks, Whip of ErebosDuress - Against control decks, throwing out Revelation or Verdict in T1 is good. (use thoughtseize if u have too much money)Slaughter Games - Same. Azorius without Aetherling may have biiig problems.I played it at last tournament, going 3 wins and one loss because of flood. Played well this deck is extremly fast, can race even with RDW, and breach through Azorius defences in no time. Also it's great because a budget; 35 dollars without Blood Crypts, or 70 with them. Deck for couple of bucks that can stand oppose top constructions? Works for me.
Rush.
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