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mono white angel deck takes about four to five turns to actually get started but once it gets going its hard to stop p.s. Has been changed alot since I started building it works quite well at its current set up
This deck has been viewed 5,654 times.
way too many cards
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Thats been fixed now 65 runs way better
this deck still own like it used to??
lol yeah man more so now
I really like Angels as well, but I can't seem to A: Get to many that work together, B: actually acquire massive amounts of angels and C: Make decks larger then 60, I might try for a 75, maybe 80, but until I get some better angels I wont venture far from my current deck....Nice looking deck though all in all!
I've changed this deck alot since I posted it. got it down to 65 cards ill be making the updates soon so if u want to check it out
65 cards still drastically reduces your chance on drawing any one specific card and youve only got 1 copies of like all your cards its ok to have a deck like that if youve got a toolbox deck (something that has a way of pulling out the cards that you need when you need them) but without that effect you have no way of reactiing to an emergency situation also 5 turns is way too slow to be getting STARTED decks can win in 4 turns you should at least have something out early turns and you have virtually no removal...
The arrest, oblivion rings, and safe passages are there for that and yeah its main proablem is early game and theres too many good cards to worry about getting just one good one man i've been thinking of droping the man to 25 ish and adding some cheaper removal and maybe a few creatures just i dont like adding any thing thats not an angel lol and the reason for ones is I have a budget and i like diversity but thank for ur oppinion
i do have a question, why do you have half your deck as land? try 23 land.... and to get your combo to start working more and more, why dont you try to get 3 or 4 of the same cards and take out the excess cards that you do not need.... i like your deck btw and i think you gAve me a +1 so ill give you one :)
The land is to many i agree but i recently cut the deck down from a hundred cards so havent modified the land since i dont mind haveing tons of it been considering 25 lands however thanks for the advice
Nice deck, but considering over 65% of the deck is 5 mana and up I would put some Quicksilver Amulets in there.
I have to agree ill proably drop the mana to 26 and put four quicksilvers in there but got to get them first thanks for the advice
I think Semblance Anvil would fit better here because he has lots of high mana cost angels. Your angels could cost a lot less with Semblance Anvil and you could bring your 5+ mana angels with just 4 mana using Quicksilver Amulet.
That would help have too find some of thouse i that case but proably would only exile a serra angle but i could drop the mana like i said add some less useful angles like Shepard of the Lost (good angle but not as good as the others) and exile them Thanks for the advice whould not have know that card exsited if not for u
were is Swords to Plowshares?
To damn expensive lol would be nice though been trying to keep it with only cards that i physically own
Luminarch ascension is a beast angel card if not responded to.
I didn't know about that one should be interesting. Thanks I'll try to pick one up soon
Ascension is very good with Ghostly Prison, that combo has won me games. Also, try Holy Day instead of Safe Passage, its a cheaper version of basically the same thing. Check out my new Legacy Orzhov: Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321868
I use safepassage for my creatures can still deal damage to my opponents attackers or attack and save my attackers so I think Ill keep it unless saving that three mana starts becoming a problem I usally don't have trouble with it but thanks for the advice none the less ghostly prison might just find a way in here thanks man Gonna take a look at that deck now