Angels of Destruction

by moogoesthecow on 26 September 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

mono white angel deck takes about four to five turns to actually get started but once it gets going its hard to stop

p.s. Has been changed alot since I started building it works quite well at its current set up

Deck Tags

  • Theme

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 5,654 times.

Mana Curve

Mana Symbol Occurrence

570000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Angels of Destruction

way too many cards

0
Posted 28 September 2011 at 23:56

Permalink

Thats been fixed now 65 runs way better

0
Posted 24 October 2011 at 03:22

Permalink

this deck still own like it used to??

0
Posted 29 September 2011 at 18:07

Permalink

lol yeah man more so now

0
Posted 30 September 2011 at 03:41

Permalink

I really like Angels as well, but I can't seem to A: Get to many that work together, B: actually acquire massive amounts of angels and C: Make decks larger then 60, I might try for a 75, maybe 80, but until I get some better angels I wont venture far from my current deck....Nice looking deck though all in all!

0
Posted 24 October 2011 at 01:54

Permalink

I've changed this deck alot since I posted it. got it down to 65 cards ill be making the updates soon so if u want to check it out

0
Posted 24 October 2011 at 03:10

Permalink

65 cards still drastically reduces your chance on drawing any one specific card
and youve only got 1 copies of like all your cards
its ok to have a deck like that if youve got a toolbox deck (something that has a way of pulling out the cards that you need when you need them)
but without that effect you have no way of reactiing to an emergency situation
also 5 turns is way too slow to be getting STARTED
decks can win in 4 turns
you should at least have something out early turns
and you have virtually no removal...

1
Posted 08 November 2011 at 04:27

Permalink

The arrest, oblivion rings, and safe passages are there for that and yeah its main proablem is early game and theres too many good cards to worry about getting just one good one man i've been thinking of droping the man to 25 ish and adding some cheaper removal and maybe a few creatures just i dont like adding any thing thats not an angel lol and the reason for ones is I have a budget and i like diversity but thank for ur oppinion

0
Posted 08 November 2011 at 20:22

Permalink

i do have a question, why do you have half your deck as land? try 23 land.... and to get your combo to start working more and more, why dont you try to get 3 or 4 of the same cards and take out the excess cards that you do not need.... i like your deck btw and i think you gAve me a +1 so ill give you one :)

0
Posted 16 November 2011 at 08:35

Permalink

The land is to many i agree but i recently cut the deck down from a hundred cards so havent modified the land since i dont mind haveing tons of it been considering 25 lands however thanks for the advice

0
Posted 16 November 2011 at 20:08

Permalink

Nice deck, but considering over 65% of the deck is 5 mana and up I would put some Quicksilver Amulets in there.

0
Posted 17 November 2011 at 21:39

Permalink

I have to agree ill proably drop the mana to 26 and put four quicksilvers in there but got to get them first thanks for the advice

0
Posted 18 November 2011 at 00:24

Permalink

I think Semblance Anvil would fit better here because he has lots of high mana cost angels.

Your angels could cost a lot less with Semblance Anvil and you could bring your 5+ mana angels with just 4 mana using Quicksilver Amulet.

0
Posted 19 November 2011 at 11:19

Permalink

That would help have too find some of thouse i that case but proably would only exile a serra angle but i could drop the mana like i said add some less useful angles like Shepard of the Lost (good angle but not as good as the others) and exile them
Thanks for the advice whould not have know that card exsited if not for u

0
Posted 19 November 2011 at 20:36

Permalink

were is Swords to Plowshares?

0
Posted 09 April 2012 at 14:37

Permalink

To damn expensive lol would be nice though been trying to keep it with only cards that i physically own

0
Posted 12 April 2012 at 01:46

Permalink

Luminarch ascension is a beast angel card if not responded to.

0
Posted 10 April 2012 at 07:09

Permalink

I didn't know about that one should be interesting. Thanks I'll try to pick one up soon

0
Posted 12 April 2012 at 00:02

Permalink

Ascension is very good with Ghostly Prison, that combo has won me games. Also, try Holy Day instead of Safe Passage, its a cheaper version of basically the same thing.

Check out my new Legacy Orzhov:
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=321868

0
Posted 12 April 2012 at 02:32

Permalink

I use safepassage for my creatures can still deal damage to my opponents attackers or attack and save my attackers so I think Ill keep it unless saving that three mana starts becoming a problem I usally don't have trouble with it but thanks for the advice none the less ghostly prison might just find a way in here thanks man
Gonna take a look at that deck now

0
Posted 12 April 2012 at 19:45

Permalink