monkeysforthefuture

44 Decks, 74 Comments, 1 Reputation

there are many ways to win by the fourth turn, but in a prolonged battle this deck continues to function. its main kill turns are 4th through sixth. after that it wont be sudden violent kills but rather hairline victories

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Posted 11 April 2011 at 23:37 in reply to #152313 on elemental my dear watson

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worth noting, cauldron dance is good for catching people off guard and getting a surprise victory

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Posted 11 April 2011 at 23:29 as a comment on elemental my dear watson

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i suggest the trample eldrazi thing
in 2 turns with it and magmaw you can do 26 damage if they dont block anything, they will block, but you also dont need to do 26 damage

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Posted 11 April 2011 at 23:27 as a comment on MAGMAW!!!!!

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i suggest a wee bit more land. one or two

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Posted 08 April 2011 at 05:17 as a comment on crafting steel

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doesnt crab umbra require blue mana?

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Posted 07 April 2011 at 05:47 as a comment on Infinite Damage Turn 4 Standard!!!

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trying to use sacrifice etc to control until i can get big mill combo's off
lighthouse, other than just being useful in general also helps me with time counters

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Posted 05 April 2011 at 05:29 as a comment on an obscene mind (need help!)

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i dun get it

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Posted 05 April 2011 at 05:26 as a comment on trying something odd...

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check it out guys im commenting on my own thing

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Posted 01 April 2011 at 19:11 as a comment on lords of hell

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no because those two lands thin his deck. although admittadly they are alot less good than usual

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Posted 01 April 2011 at 18:34 in reply to #148830 on Standard White Knights

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also id like help with a sideboard

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Posted 01 April 2011 at 06:38 as a comment on lords of hell

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why have i never seen or heard of novablast wurm?

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Posted 01 April 2011 at 05:32 as a comment on green white control

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who is your general?

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Posted 28 March 2011 at 07:23 as a comment on rainbow edh

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good advice, gatekeeper i took out for pawn of ulamog, not sure which is better

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Posted 28 March 2011 at 07:14 in reply to #146381 on lords of hell

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well im trying to keep it standard is the thing

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Posted 25 March 2011 at 09:06 in reply to #145829 on lords of hell

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thank you for the input

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Posted 24 March 2011 at 18:33 in reply to #145745 on lords of hell

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i approve of this message

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Posted 20 March 2011 at 18:59 as a comment on bouncin' booty

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sacrament or memoricide? might be good

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Posted 17 March 2011 at 02:37 as a comment on cranial masturbation

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rise from the grave is meh

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Posted 17 March 2011 at 02:13 as a comment on cranial masturbation

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skywatcher adept is not very good
steady progress?
or put contagion engine in it
or maybe put silence to give you a turn or two to help build up


all in all id say 2 sejiri steppes to plains, a soaring seacliff to island, take away contagion clasps and skywatchers, add 2 contagion engines, safe passage? and steady progress

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Posted 15 March 2011 at 02:06 as a comment on level up

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replace at least one sejiri stepp, if not 2 or all, soaring seacliff is... ok. maybe add a bounce?

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Posted 15 March 2011 at 02:03 as a comment on level up

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