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I was inspired mostly by Chandra's Spitfire. It turns out that Burning Vengeance and Guttersnipe are quite scary on their own in a deck full of cheap, reusable burn, plus they enhance the Spitfire even more.
Start off as slowly as you can. You don't have enough burn to kill your opponent without a little help from your creatures and enchantments. Instead, focus on controlling the game until you can set off a series of spells. Start off by killing weaker and utility creatures with the cheap burn. Once you get a Burning Vengeance or a Guttersnipe on the table, those little pings will start to be a lot scarier. If you manage to get a Spitfire out and ready to attack, hit your opponent directly with everything you've got. Several stacks on that bird turn it into a very scary flier, and you'll likely end the game right there. The Quest is rather easy to prime and offers another possible winning scenario by emptying your hand and graveyard.
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