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This is a rework of my previous deck with sydri after some testing I have removed a lot of Cards that simply didnt pull their weight in the deck like sanctum gargoyle , ethersworn canonist, sphinx Sovereign etc. and replaced them with better Draw and Card selection spells and as well as tezzeret for artifact tutoring and a better land base.
The deck prefers to have Sydri on the battlefield on turn 2-3 if possible to animate artifacts since the deck lack early blockers and has problems against aggro such as krenko. The late game sydri becomes less relevant because of the number of high power artifact creatures like sphinx of the steel Wind and darksteel colossus the win condition is often open the vaults or a board sweeper followed by an overrun by the noncreature artifacts animated.
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I've seen this irl and it just works, but I have to ask... It seems as though Master Transmuter is a vital key for this to work, and since you're running U/W how about a few counter-spells? What would you do if you run into a Path to Exile on your Transmuter?
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I would simply do without it, most of the time people panic and instantly kills my transmuter anyway Id most likely use my forgemaster to cheat out big Things or find them with ring of three wishes and hardcast them being an artifact deck with plenty of acceleration - sydri doesnt lend herself well to control as much as artifact overrun / combo.