mmmjkx2

71 Decks, 195 Comments, 32 Reputation

Ensnaring Bridge = 3 colorless artifact. Creatures with power greater than the number of cards you have in hand cant attack. So... if you only have 1-2 cards. only Power of 1 creatures can attack. it is modern Also!@ "Temporal Adept" a three cost creature. with a three cost ability and tap "return targert permenant" so every turn you can do this its modern. and it can be lands that are returned as well.

0
Posted 05 February 2014 at 00:19 as a comment on THE ULTIMATE CHALLENGE!!!!!!!!

Permalink

Accepting Criticism! Please check out my other decks as well! Half are Standard.

0
Posted 27 January 2014 at 03:28 as a comment on Stop Hitting YOURSELF!

Permalink

A MUST FOR THIS DECK : Wall of Blood Costs 3 mana total. Pay 1 life. it gets +1/+1 untill end of turn. Pay 19 life. and fling the mother lol.

1
Posted 14 September 2013 at 08:01 as a comment on Flinging a five mana 100/100?

Permalink

1st to post always!

0
Posted 13 September 2013 at 12:30 as a comment on Consume Yourself

Permalink

Took some of your ideas from this deck and your demon deck and your sacrafice deck. and made this deck. Its like fling. http://www.mtgvault.com/mmmjkx2/decks/rite-of-consumption/

0
Posted 13 September 2013 at 10:35 as a comment on Flinging a five mana 100/100?

Permalink

You cant sacrafice a creature already on the way to the graveyard. So your thought there doesnt work.

0
Posted 12 September 2013 at 06:25 in reply to #395931 on Flinging a five mana 100/100?

Permalink

Ud be amazed at some of the cards that can probably counter fling in one way or another. and when would he use it as an instant on the oppenents turn? why does that even matter?

0
Posted 11 September 2013 at 05:57 in reply to #395931 on Flinging a five mana 100/100?

Permalink

Ud be amazed at some of the cards that can probably counter fling in one way or another. and when would he use it as an instant on the oppenents turn? why does that even matter?

0
Posted 11 September 2013 at 05:57 in reply to #395931 on Flinging a five mana 100/100?

Permalink

"Heartless Summoning " is a card (enchantment) that will make your creatures -1/-1. All of them permenatly. But all creatures cost 2 colorless mana less to play. Which would help more than hurt. Costs 2 mana!

Card Information

Enchantment 1B

Card Rules

Creature spells you cast cost {2} less to cast. Creatures you control get -1/-1.

Flavor Text

They won't be winning any beauty pageants, but they'll do the trick. --Enslow, ghoulcaller of Nephalia

1
Posted 10 September 2013 at 12:29 as a comment on Comments please, demon overrun

Permalink

You do know that as long as Abyssal Persecutor is out. You CANT win the game. and your oppenents CANT LOSE. Your only way to kill it is with Consuming Vapors. Just checking if you read that right there are other creatures with that switched around.

You cant lose and your oppenents cant win Stall deck.

http://www.mtgvault.com/mmmjkx2/decks/stall-and-search-modern/

My 1st Ever Deck; about sacraficing your own creatures. (or letting them die on purpose)

http://www.mtgvault.com/mmmjkx2/decks/phobus-and-deimos-vintage/

0
Posted 10 September 2013 at 12:08 as a comment on Help with sacrifice?

Permalink

One maybe card you can throw in. "Door of Destinies" Standard card. Costs 4 colorless. Name a creature everytime a creature comes out put a charge on the door. Every charge on the door all creatures of the chosen type get +1/+1 for each charge on the door. Maybe just one door in your deck tho. -1 plains. Since the rest of your entire deck is less than 2 mana 0_o

0
Posted 10 September 2013 at 11:54 as a comment on White Human Speed Deck - Rev.2

Permalink

I have no comments to make this deck any better. Liked.

2
Posted 10 September 2013 at 11:50 as a comment on Noclevername,justagooddeck

Permalink

Infact why dont you just use "Essance Harvest" ? You have black mana it costs 2 colorless 1 black and it takes the power of your most powerful creature and deals damage to oppenent and you gain that much life. Wayyyy better card than fling. Plus your most powerfull creature doesnt have to die!!!! JUst for one+ mana over fling.

I know it sucks to change the whole theme and title. But it is just one mana more. For life gain/ Same damage/ keeping your creature alive.

0
Posted 10 September 2013 at 09:14 as a comment on Flinging a five mana 100/100?

Permalink

Mogg War Marshal is a card that cost 2 mana when he comes into play put a 1/1 with the 1/1 mogg. and when the 1/1 mogg dies put another 1/1 creature out. So you still get two creatures no matter what and the possible third if you need it. Could be replaced with one of your sorcery spells.

One of my decks can be similar instead of flinging tho I essance harvest. (Requires black mana x 3) Takes the power of your strongest creature and deals its damage to oppenent and you gain that much life. I only use as a side board for this deck just incase if they have a good wall defense going on. I have the deck and bought it. Works extremely well in many cases.

Bloodthrone Vampire + Blade of blood cheif = +4+4 for each death of a creature for that turn if im sacraficing. Sac. 5 creatures your a 21/21 take 21 life from them gain 21 life. then swing for 21. lol. If they block with a creature and it dies your creature just got stronger.

http://www.mtgvault.com/mmmjkx2/decks/phobus-and-deimos-vintage/

1
Posted 09 September 2013 at 08:55 as a comment on Flinging a five mana 100/100?

Permalink

I use this ability in a different deck. Some card you might want would be "Essance Harvest" which takes the power of your most powerful creature you have and gives you that much life. and your oppenent loses that life. Costs 3 mana.

http://www.mtgvault.com/mmmjkx2/decks/phobus-and-deimos-vintage/

1
Posted 08 September 2013 at 10:42 as a comment on Vampire Bloodchief Deck

Permalink

His Ashnods Altar would kill his creatures if skull clamps +1/-1 ability did not. Also the Genesis chamber would generate your oppenent artifact creature which if they died your Disciple of vault would still come into play and work for you.

0
Posted 03 September 2013 at 05:32 in reply to #393716 on SkullCombat

Permalink

My thoughts to continue with this theme and help out.


Remove the Crimsons and Replace with >>>
Add Dryad Arbor x 4 (0 casting cost) adds one green mana to pool and is a 1/1 creature. (5 dollar card)
Add One more Ad Nausems.
Remove the Imortal servitudes. The goal of this deck is for mortal combat right? You will have to cycle thru about 90% of your deck to get the 20/26 creatures needed. If you bring them back it will only make it harder.



Remove the Mana Ramps (Dark ritual and Culling the weak.) All your creature Cards cost 0-1 Mana. Replace them with swamps and Draw Card Mechanics. IE Slate of Ancestry Costs 4 mana. Stays on the field. Draw a card for each creature you control. YOU HAVE TO CYCLE THRU YOUR DECK FOR MORTAL KOMBAT!!!! Helll even throw back in the crimsons to replace these mana so you only have to cycle through half your deck.


LAST THING! For fun since your into that. Instead of Immortal Servitude. Play a Gensis Chamber. 2 Colorles Mana Cost. Stays out on Field. When ever you play a creature generate a 1/1 Myr Artifact Token. Which would go just aweome with Disciple of Vault./ SkullClamp/ Ashnod Altar/ and Slate of Ancestory (draw a card for each creature you controL)

Those are just my thoughts. I run a skull Clamp in one deck. Take what you want out of that! ^_^

1
Posted 02 September 2013 at 11:55 as a comment on SkullCombat

Permalink

4 tags -_-

0
Posted 02 September 2013 at 11:26 as a comment on Stall and Search. (Modern)

Permalink

1st and last to comment!

0
Posted 02 September 2013 at 11:11 as a comment on Stall and Search. (Modern)

Permalink

i usally throw all the cards i think of playing in the sideboard if im making a deck from start.

0
Posted 26 August 2013 at 12:56 in reply to #389360 on Down The Rabbit Hole (Legacy)

Permalink

101-120 of 153 items

First 1 2 3 4 5 6 7 8 Last