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Kabira, Halimar, Caravan, Ikiral. That's 4/6 of his levelers that it effects.As to the deck, I like it, could you take a look at mine and give some advice, I want it to work well. http://www.mtgvault.com/gaston205/decks/the-next-level/
Does not work with them, Read training grounds again
Reduces them to 1. The only time Training Grounds doesn't help is on Transcendent Master and Student of Warfare
My mistake, I had a brain flunk
i think i would add some bounce to control your opponents creatures and also to return venerated teacher to your hand and replay him. You wanna level your creatures up as fast as possible and the teacher gives you the most bang for your buck. I would also add some kind of creature protection cause you dont wanna spend all kinds of mana getting your troops level maxed just to have them exiled. maybe kira great glass spinner or something.
maybe some good mana excel?
then there will be too many cards in deck and i dont know what to delete.
Nice, I would add a couple of Spear of Heliod's to help get rid of pesky creatures though!
i dont want there any cards of Theros because i dont like that set but good idea
i don't want there any cards from Theros because i don't like that set but good idea man.
Umbric is wrong. Perhaps he's thinking of going infinite. Training grounds helps a lot.
tezz gambit , for some profilate , Nice deck , how is it ? Check this one out if you have a moment http://www.mtgvault.com/dragon77/decks/defenders-way-of-milling/
I know profilate will help but i don't want it there because i don't know what to delete from deck.
Consider Thrummingbird? flyer with when it hits opponant proliferate?And if you can get them, Lighthouse Chronologist?
I concur wholeheartedly.Scrap the crap levelers and do this.
Ikiral Outrider has kind of an expensive level up with fewer benefits. He would be good to drop for 2 Thrummingbird.
I love Training Grounds and Level Up. However, there are several problems with this deck.The first problem is the fact that the deck lacks a strong early game. None of your creatures are worth anything for the first 2 turns. You'll get run over by aggro easily within that time and combo decks can combo out before you win.The second problem is that you have no removal and no disruption. Even in casual, getting a Transcendent Master to level 6 on turn 5 is not enough to stop your opponent from swarming you with creatures before then. And against a combo deck, they will just kill you before you can win.The third problem is that without Training Grounds, this deck can't do anything. It is just too slow to put 1 or 2 level counters on a creature each turn. And since you have no reliable way of finding Training Grounds, you will only have a chance at winning anything if you get it in your opening hand or mulligan to it.The fourth problem is that even with Training Grounds this deck is way too slow What you are doing is the equivalent of spending all of your mana to put a few +1/+1 counters on something and give it a slightly useful ability. That is not worth it and this deck will die before it can win.The fifth problem is that even if you land a Training Grounds and a strong leveler, you are putting all of your mana into that one creature. If it is killed, you just lost multiple turns of mana. Even worse, since you are only focusing on one creature, all of your other levelers will be dead cards for a few turns. And because you only have one creature that does anything out, you can only attack with one creature at a time and you have no relevant blockers. That is a problem and means that you have no way to protect yourself against anything.The sixth problem is the manabase. You need more than 4 dual lands if you are going to run a 2 color deck. What happens when you get out Student of Warfare and have only 1 plains and a bunch of islands? The answer is that you die, plain and simple.The final problem is the sideboard. You put cards in the sideboard for decks that you have problems with. You don't just put them there because you can't fit them in the maindeck. When would you ever take Thrummingbird out of the sideboard? What would you take out for it? The sideboard is only for answers to problematic decks, not for stuff that you couldn't make room for in the mainboard.Right now this deck is unsalvageable. Unless if it is completely revamped, it will just lose, even in casual.
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I think SoulofMirrodin does have some valid points but could have been a bit more helpful by giving advice aswell. If you want to add a bit if control to this deck for things like answers or counterspells then maybe think about:Fuel for the Cause 2UUInstantCounter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)It can be a bit slow but i know that this card can sometimes shut down agro completely, especially in multiplesHedron Field Purists 2WCreature — Human Cleric (0/3)Level up 2WLEVEL 1-4 (1/4)If a source would deal damage to you or a creature you control, prevent 1 of that damage.LEVEL 5+ (2/5)If a source would deal damage to you or a creature you control, prevent 2 of that damage.Maybe Tezzeret's Gambit3 & Phyrexian BlueSorcery(Phyrexian Blue can be paid with either Blue or 2 life.)Draw two cards, then proliferate.If you look through your creatures you will notice that all of them except the Drake and the merfolk are Humans in some shape or form, so maybe consider changing the format of some of the deck to add some human support for early game? Things like:Champion of the Parish (W)Creature - Huamn Soldier (1/1)Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. or because all your creatures come in small,Mentor of the Meek (2W)Creature - Human Soldier (2/2)Whenever another creature with power 2 or less enters the battlefield under your control, you may pay 1. If you do, draw a card.Unfortunatly as is the nature of levellers, all your creatures are really week to things that will flicker them or bounce to your hand. If your creature is flickered it comes back without its level counters so you will be back to square one with them all. If i am honest, i am not sure what you can do about that to be honest except maybe add some cards likeGods Willing (W)InstantTarget creature you control gains protection from the color of your choice until end of turn. Scry 1.I hope i have given you some help and if others see this post will try and add to what i am saying here.I have always wanted to make a deck around the Level Up mechanic and i hope you succeed hereIf you get a chance please have a look and give me some advice on my standard deckhttp://www.mtgvault.com/sharpraptor/decks/theros-greenblue/
I wount because i HATE THEROS!!!!
You know I try and be helpful and give a lot of advice and spent time looking up help for your deck but instead of giving your thoughts on this advice you choose to hate on the current standard block
sorry but i HATE IT SOOOOOOO MUCH!!!!
Fair enough. Why do u hate it so much? And what do u think of the suggestions then?
first of i think that your deck is great. i hate theros because: mechanics, artwork, new abilities and the set itself.
Thanks for the trolling.
Sharpraptor even if mmato wont use your ideas I certainly will i plan on making my own lvl deck soon, thank you for your hard work
I will be looking out for it, good luck to you sir
This is just an idea but, Gilder bairn + training grounds + paradise mantle= infinite level counters
Funny, I just to a rise of eldrazi draft, and the guy across me ran a level up deck in which he had only three permanents that costed more than 2. I played a four color crappy defenders deck. He went 2-1, and I went 3-0