Crucible of world has also become one of my favorite artifacts, especially with cards like strip mine and quicksand.
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huh, excuse me while i take my foot out of my mouth. then might i suggest taking out the cards that exile people's graveyards? it seem like a few of your cards rely on taking creatures out of people's graveyards, and I don't see any benefit here that comes from removing them.
uhh, you know that you can have more than one of each card in a deck right?
Prosaucigeous? ...you mean progenitus? :D
Ive always liked thran dynamo and the sol ring, youd be suprised how much easier things seem when you have the extra colorless mana by just tapping a couple artifacts. unless of course these aren't tourney legal... its still legal to use thran dynamo yes?
well, you do have the mox cards, and mana drain (man I love that counterspell) those are good cards, but most decks should have at least 20 lands no?
why do you only have 14 lands? well 8 if you dont count the flooded strand or the polluted delta. lands are such great assets man!
and, if you want to see a really broke combo, get a paradise mantle, the enchantment training grounds (this would require you to add blue to your deck, which means you could have more options with counter spells) and the creature Pili-Pala. play pili-pala and attach a paradise mantle to him while training grounds is out there, he produces one mana of any color, then (since training grounds reduces his abilities by up to 2 colorless) you can use his ability to untap him and produce another mana of any color, and then you do this as many times as you want! :D now that i think about it you dont really need paradise mantle, as long as you have some equipment or enchantment that makes you tap him, you can untap your pili-pala for free to produce as much mana as you want. anyways I hope this helps in some way.
you could take out cards like the frontier guide, cultivate, kozilek's predator (hes a bit too expensive), spanwsire (i really dont like him, replace him with more awakening zones), and possibly the snake umbra, though draw a card is good, it might be overkill on top of the anihilator. then you should look into cards like cloudpost/glimmerpost (these are awesome lands to have here), thran dynamo, or sol ring. thigs you could just tap for larger amounts of colorless mana, you could also add some more eldrazi temples.
mabe dark ritual would help (or some kind of ritual) but its hard to take things out you know?
I like this one too, I've been wanting to make a vampire deck lately. I like the Evincar dude (things that kill pesky creatures that have like one toughness but have this annoying ability always make me smile). I like the other one better, if only because the number of cards is much better....
gotta love the way vampires work. Do you ever find yourself wanting more mana ramp to acivate some of their abilities more easily or without tapping out?
I acctually really liked the way rite of replication worked in this deck, i always liked cards like cloudpost or glimmerpost, which you can use to pump a big amount of mana without tapping your creatures for mana.
hey, just checked this out. I've been trying to make a deck like this that works well for awhile now, and I did. The problem that I ran into with cards like celestial collonade and creeping tar pit is that the activation costs were too expensive and I could only either attack or block each turn, and since my creatures were only animated until the end of turn, that was a problem. I suppose rite of replication would take care of this problem for the most part. check out my deck, id like to see what you think... http://www.mtgvault.com/ViewDeck.aspx?DeckID=132107
ever think of cards with the domain ability? like collective restraint, strength of unity, collapsing borders, global destruction? They say do something for "each baisic land among land types you control". I made a deck based on the domain ability and it works pretty well. Check it out, some of the cards might be useful in this deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=128117
but those would be rares, if you dont want them in the deck
and some proliferate spells like inexhorable tide or the contagion artifacts
try hand of praetors too
Ive been trying to make a really good landwake deck. I thought I had a good combo using lands like stirring wildwood, then use cards like fastbond an amulet of vigor to get them out there fast. but I had trouble because i had to tap all my lad creatures to awaken just one that I wanted to attack or block with. It just didnt work. I like what you have with the zendikons... If you ever get any ideas or have some pointers let me know?
my favorite card in a defensive deck has always been worship. Try that and a few creatures who have protection from creatures or colors, a few mother of runes works great too.
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