Omnidoor Thragfire

by Mitrian on 11 December 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Instants (4)

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Deck Description

[Standard as of 12/21/12]

Credit for this deck goes to Derek Adams, Travis Woo, and Luis-Scott Vargas. The build below is based most closely on LSV's version.

The primary goal is to get 12 lands then Temporal Mastery + Door to Nothingness for the win. Sphinx's Revelation is probably the most important card in the deck in terms of getting you to your win conditions and survival cards. This is the most fun, surprising deck I've played in a very long time.

The number of times I've been almost dead, only to drop Omniscience + Door + Mastery to surprise the opponent... the feeling is just awesome.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 3,764 times.

Mana Curve

Mana Symbol Occurrence

18228111

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Omnidoor Thragfire

I like this but it seems like you can get some really dead hands with a hand like 3 land farseek chrome latern nicol bolas and a revelation ( just an example) and you just die to aggro and looking at the deck it seems like theres a good shot of that happeing
also how did they do with this deck perhaps my assumptions are wrong

-1
Posted 12 December 2012 at 02:40

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That hand you just listed would be a solid starting hand. This deck actually does very well. Google some of their videos, or just search TWoo's or LSV's channel for Omnidoor Thragfire. Expect to get chewed up in the early rounds. Fog helps buy time and maximize your Verdicts. Once you're at 6-8 lands (which happens fast with 4x Farseek, 4x Ranger's Path, plans Lanterns and Lotus), you can start Sphinx'ing, which if you don't have already should net you a Supreme Verdict, or a tutor so you can go get whatever you need for the situation. Shortly thereafter, you'll be near your target of 12 mana (or 10 with Omniscience), and that's when you shock people by winning... often times with 2-5 life remaining! It's hilarious.

The biggest weakness I've found with this deck? Pack Rat discard decks. Crazy, huh? But yeah, you can tempo this deck out by killing my hand, and then I'm just hoping to topdeck a Verdict, and I probably don't have enough mana to cast the bigger game changers. Heavy control decks can be challenging if the opponent plays them well, but that's easier to work around then forced discards.

0
Posted 15 December 2012 at 00:19

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To put it in perspective, at lunch today, I played this against a Relentless Rats + Thrumming Stone deck, that, not surprisingly, kept bringing in loads of rats. Between Fog, Verdicts, Sphinx and Ramp, I was able to win easily. I don't think you can get much more aggro than dropping 16 stacking rats on the table in one turn! Even the fast humans that start stacking from turn one aren't quite fast enough to kill you by turn four unless everything works perfectly for them AND you don't draw Fog or something else to keep you alive. In those cases though, you just side in a little help -- Centaur Healers, Terminus, Ultimate Price, etc -- and it's usually enough to keep you alive until your board presence is stabilized.

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Posted 15 December 2012 at 00:29

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This is really nicely built except, it seems like it would be very vulnerable the 1st few turns. Although, most of the time (as long as it picks up) that doesn't mean much.

0
Posted 15 March 2013 at 04:19

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